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1.10
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Different
Ch 236 h
Ch 236 h roundstart
Sequence 1
Ganeon on Twitter
Jump cancel combo off cS #GGST_AN #PS5Share, #GuiltyGearStrive pic.twitter.com/YQOUVcacf4— Ganeon (@Ganeon_) October 18, 2021
Kou j h ch
Another quick patch 1.10 combo with Anji (Guilty Gear -Strive-)
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Rin-senpai on Twitter
A small side-effect from the Fuujin start-buff is that you can now punish Axl's Snail meterless from further away.Still need meter for absolute tip-range sadly, but still nice improvement.#GGST #GGST_AN pic.twitter.com/2xk0dxp8du— Rin-senpai (@RinSenpaiii) October 18, 2021
Ch 2d nearcorner
Ch 2d far
Ch 2d close
Ch 2d roundstart
Ch 2d roundstart optimal
anji cS CH combo fail
Watch "anji cS CH combo fail" on Streamable.
ANJI=MITO 🦋🦋🦋 on Twitter
These examples are not exhaustive but are meant to build a foundation for an oki with a lot of options and flexibility depending on the matchup.These should be much more difficult to deal with overall than the standard Shitsu into meaty 2S or 5S.#GGST_AN— ANJI=MITO 🦋🦋🦋 (@Klaige) October 18, 2021
ANJI=MITO 🦋🦋🦋 on Twitter
Against reversal characters you can instead do a max range 5K and the jump cancel will make a DP run into the 2nd hit of shitsu, allowing a full conversion if you're on point.This is not safe against Ky/Chipp, but you can use different oki options to bait their DP's#GGST_AN pic.twitter.com/Qre1tYBxZz— ANJI=MITO 🦋🦋🦋 (@Klaige) October 18, 2021
ANJI=MITO 🦋🦋🦋 on Twitter
If you believe the Fuzzy setup with J.S into J.D will hit, you can use meter for a full confirm. Even if it doesn't open them up this will allow for some interesting options with the roman cancel.#GGST_AN pic.twitter.com/oof4Z8wWBE— ANJI=MITO 🦋🦋🦋 (@Klaige) October 18, 2021
ANJI=MITO 🦋🦋🦋 on Twitter
Next you can apply simple strike/throw options either immediately after landing, or by setting up a tick throw with a quick normal after landing.#GGST_AN pic.twitter.com/pfv18rmiqc— ANJI=MITO 🦋🦋🦋 (@Klaige) October 18, 2021
ANJI=MITO 🦋🦋🦋 on Twitter
You can attempt to do nothing after Jump S into an empty low. If you use 2D you can get a full kou confirm. For faster options 2K and 2S also work. 2K, 2D Kou can work at close range but will be hard to get more beyond that.#GGST_AN pic.twitter.com/MazOo5aNQt— ANJI=MITO 🦋🦋🦋 (@Klaige) October 18, 2021
ANJI=MITO 🦋🦋🦋 on Twitter
You can also cancel the Jump S into a Jump D for a fuzzy type string. If they transition to a crouch block this will open them up, and if they don't it's still gapless and you can maintain pressure.#GGST_AN pic.twitter.com/QNiX6k5jIn— ANJI=MITO 🦋🦋🦋 (@Klaige) October 18, 2021
ANJI=MITO 🦋🦋🦋 on Twitter
Anji Shitsu Oki concept:Dash 5K, jump cancel into falling S is almost entirely gapless and allows for a lot of possibilities. Pressure, strike/throw, empty low, and fuzzy.Showing each example in this thread.First basic pressure:#GGST_AN pic.twitter.com/beBvYsC6KT— ANJI=MITO 🦋🦋🦋 (@Klaige) October 18, 2021
スギウラ on Twitter
#GGST_AN #暗慈水月の後近S確定状況で、壁まで開始位置ぐらいまでの距離なら壁割確定コンボ紅→ディレイJK→風神が壁が近くても安定する pic.twitter.com/plZtmMhNFM— スギウラ (@he_kx55555) October 18, 2021