3 variations of essentially the same combo for a Wall break. The 1st Combo has the highest damage and the easiest execution. The 3rd Combo can be done with f.HS instead of Beta Blade for 1 damage more than the 1st combo. Combat Patch 1.05
Funny 6P shit #GGST #GGST_CH #GGST_KY #PS4sharehttps://t.co/eewACEMpTA pic.twitter.com/oYmBMbS0D3— Solis | The Chipp Life | (@Zer0Solis) October 18, 2021
https://t.co/u1ulsmNi9BNot sure if this is known already. L/R Safe Jump Mix. Pretty sure this route wasn't universal before the 1.1 patch. YT link for better quality. Doesnt give L/R on Pot, Faust, Gold, and Nago.#GGST_CH pic.twitter.com/aSbSmjoygk— Raqu17 (@Sacred_Gem) October 18, 2021
This patch brought fair balance, NOT nerfs, and a whole lot of FUN! #GGST_CH #GGST #GGST_SO #PS4share pic.twitter.com/SUbo8XGhGE— Solis | The Chipp Life | (@Zer0Solis) October 18, 2021
#GGST_CH #GGST can finally do this more consistently cause of 236K changes. Run up c.S FRC 623S starter pic.twitter.com/iW0l4oQuPw— Solis | The Chipp Life | (@Zer0Solis) October 18, 2021
🔥CHIPP ZANUFF MAX DAMAGE COMBO/ Guilty Gear -strIVe- ver 1.10
MOST HIGHEST POSSIBLE DAMAGE you can do with chipp in guilty gear strive version 1.10
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🎶: CHEMICAL PLANT ACT 2 - Masato Nakamura
00:00 - Raw real damage
00:18 - On low health characters
00:34 - Death Combo
#GGST #GGST_CH
Back close to wall 2H CH side switch *easier on big bodies #GuiltyGearStrive #GGST_CH pic.twitter.com/pBH3OfYtMV— XIII.PHANTOM (@XIIIPHANTOMXIII) October 18, 2021
Chipp CH 5H throw whiff punish and stagger CH fishing conversions. Delay 236K for 1 hit and max damage, otherwise, after 236K 2-hit, use one less 236S. Same combos apply!!Go ahead and whiff a throw without a PRC.Or press a button at the wrong time.Please. =)#GGST #GGST_CH pic.twitter.com/SOvQK3dv6X— tragic (@fightelement) October 18, 2021
My favorite things in this combo:1. Air combo2. Comboing into air diagonal Alpha Blade#GGST #GGST_CH pic.twitter.com/qMrL1CljjN— AsK (@Mr_ASK15) October 18, 2021
One of the most interesting facets of Chipp's new 2H > 236K is that (with timing) you can almost always get a falling j.K and then raw 236236K super. This leads to way more wall breaks. Previously, you had to hit super on ground or use air super or RC for damage.#GGST #GGST_CH— tragic (@fightelement) October 18, 2021
Using the original CH 5H setup into 2K, 2S-2H > 236K j.K or j.S (depending on distance). Much easier to get wall breaks now from half-screen off a CH 5H. Also, DASH~236P can be useful as well if you want to switch sides or bait certain wakeups!#GGST #GGST_CH pic.twitter.com/HbfOxklP0O— tragic (@fightelement) October 18, 2021
This character sucks now K Alpha is soooo bad lololol #GGST_CH #GGST #PS4sharehttps://t.co/eewACEMpTA pic.twitter.com/WD9HQW7UaK— Solis | The Chipp Life | (@Zer0Solis) October 17, 2021
If it works, it works, I guess (; #PS5Share, #GuiltyGearStrive #GGST #GGST_CH pic.twitter.com/UmlUjMHFyf— Piotr Sikora (@VoltanTweets) October 17, 2021