Shoutouts to @lox_monooki for finding this! I hand to try and do it myself! https://t.co/lUIECdBSzf pic.twitter.com/zunMSiAp9a— Gengar With A Gun (@DBGen13) October 16, 2021
Now I'm REALLY gonna have to learn how to CH confirm cS, these air combos are so sick! #GGST_GI pic.twitter.com/R8u3XPPxth— Gengar With A Gun (@DBGen13) October 16, 2021
Corner to corner from counterhit 2d and a safejump? timing the combo so you get the safejump is tough though #GGST_GI pic.twitter.com/LMXxEPVn6h— AFriskyJacket (@FriskyJacket) October 16, 2021
Also works with close slash starter - gives you less carry which at full screen requires a different finisher #GGST_GI pic.twitter.com/ticmZ55gDI— Sean (@SekeSSB) October 16, 2021
Still struggling to pull off these counter hit air combos in a real match but man they're fun #GGST_GI #GuiltyGearStrive pic.twitter.com/fsC4s77iwi— Nikko Ronsayro (@NikkoGuy) October 16, 2021
Giovanna has Rejump j.H, j.D loop into aerial super in the corner. This patch rocks. #GGST_GI pic.twitter.com/BDkcMavO8L— Ben Zobe (@Ben_Zobe) October 16, 2021
10 and 11 hit dust combo without using brc this time (12 probably possible too) #ggst_gi pic.twitter.com/fEg1Lw3Bsd— giovanna’s main squeeze | jones (@tailpipejones) October 16, 2021
High/low BRC mix. Not pictured: the two VERY micro-dashes that make it possible post patch. #GGST_GI pic.twitter.com/sHB3eUw2tl— AFriskyJacket (@FriskyJacket) October 16, 2021
BnB: Looking to punish the opponent even further in Mid-Screen with Counter-Hit cS? Look no further.Takes a bit of practice to get the micro-dash 5K in so you've got the momentum to carry to the corner. But once you've got that down, you're golden. #GGST_GI pic.twitter.com/l0AzlPAdOW— Fighting Game Coaching Collective (@FG_CCollective) October 16, 2021
Found the new max damage super combo btw :)Risc isn't necessary to do this I just like big numbers#GGST_GI pic.twitter.com/h4bTUho4zs— 🌟p (@Starpeeee) October 16, 2021
For me this version is a little easier to do #ggst_gihttps://t.co/PE86wIs9he pic.twitter.com/U2hMdWp6oe— giovanna’s main squeeze | jones (@tailpipejones) October 16, 2021
Ok I obviously don't have this SUPER clean but it's the concept so far and I wanna try honing it more#GGST_GI https://t.co/Ie9lzsi0Mp pic.twitter.com/HQknc7Dq1A— 🌟p (@Starpeeee) October 16, 2021
#GGST_GI Dash buffs make it MUCH easier to use 214S as a bizarrely effective anti air option. pic.twitter.com/n4vXewj1tJ— SpeedKing (@speedking115) October 16, 2021
A coast to coast safe jump set up off CH dp that Ive been working on. I want to see if I can get a similar setup off CH 2D and if I can replace dash up c.s with dash up 2k. Since the latter is far more consistent and applicable. But for now its a cool concept pic.twitter.com/XOuAD5QX18— Name (@Sumbuddi) October 16, 2021
#GGST_GI You can plink dash with S to instantly get 214S with dash momentum and make it cross up at times it normally wouldn't.Just do 2145 Dash~S pic.twitter.com/Ih6SCiH7Vz— SpeedKing (@speedking115) October 16, 2021
#GGST_GI Delaying plink input dash ~ 214S by just a couple of frames is enough to make it cross up vs not. Could setup situations where its much harder to know what side it will land on in the heat of the moment? pic.twitter.com/lrjisBlMfj— SpeedKing (@speedking115) October 16, 2021