HAHAHAH oh ce clip c'est la QUINTESSENCE de mon gameplay. Grab le DP puis au lieu de close la game je fais un truc pas nécessaire mais beaucoup trop stylé #GGST_IN pic.twitter.com/vXwtGP8gR2— Hot Pants!! (@DamnedRockQueen) December 5, 2021
50% tension corner to corner carry safe jump setup #GGST_IN (in case it's not clear, the three examples here are Heavy Volcanic Viper blocked, Guard hit + frame trap and lastly just counter hit on the 5K) pic.twitter.com/wlFgHdbf56— Hot Pants!! (@DamnedRockQueen) December 4, 2021
Need someone to test if I-no 4Dash~BRCj.D and H Dive~H6Dash momentum still works.#GGST_IN pic.twitter.com/LT8MfBL78o— The Commentary Dandy (@mynus_jp) November 30, 2021
Input notations and abbreviations:
DIRECTIONALS
1 = down back
2 = down
3 = down forward
4 = back
5 = neutral/no directional
6 = forward
7 = up back
8 = up
9 = up forward
Attack buttons:
P = Punch
K = Kick
c.S = Close Slash
f.S = Far Slash
HS = Heavy Slash
D = Dust
Throw = 6D/4D near opponent
command inputs are as follows
Numerals(Movement input).Attack(Attack Buttons)
so if you see 5.K it means no directional + kick
same can be said to 236K which mean down,down forward, forward + Kick
x~x = pressing a button within a specific time
j.x = Jumping normals (ex. j.P = Jump Punch)
jc = Jump cancel
WS = Wall Splat
WB = Wall Break
RRC = Roman Cancel
Major correction:
01:06 The input for the super is 632146S not 236236S, sorry
also I do not own the music, credits goes to the owner
00:00 Guilty Gear X2 - Kagematsuri
Cool concept I came up with!! After 2D you can do PRC cS and jump cancel it to land on the other side or same side with a meaty 6H against characters with 4 frame buttons and under, seems pretty good 😌#GGST_IN pic.twitter.com/fokxlPKAY3— Andrew #BlackLivesMatter (@Yatterman300) November 27, 2021
昇龍対策セーフ投げハメ4種盛り合わせ①端のセットプレイ※ダッシュ長めにして撃たせるのがポイント※チップが一番シビア②投げセットプレイ③メガロセットプレイ④①の代替策 釣り非昇龍キャラには降り際JDや着地2HSで暴れ潰しJS追い打ちHS大木が刺さります#ggst_in #イノコンボ pic.twitter.com/eTognWZBBB— らすかる@ the end of comfort zone (@MorganHeartland) November 27, 2021