Untechable wallstick tech by BEB: https://www.youtube.com/watch?v=nwhl6Lh3peE.
Thanks to https://twitter.com/DrTobogganM for their research into OTG setup consistency.
#GGST_IN If you have meter and notice that you're low profiling something with S Stroke, you can just RC before you hit them and get a better combo than you would if you RC after. pic.twitter.com/YSBSx4Hx7J— Unluckythirteen (@unlucky13irteen) October 27, 2021
I-No OTG Jhs while a safe jump off any hard KD mid screen is also hugely advantageous in the corner. As you can perform meaty low or a meaty safe jump high at the same timing (So not fuzziable if performed properly) you can also throw / megalo as a mix up or to call out DP RC. pic.twitter.com/73MOstpA0n— Order 60 Shmix (@Order_60_Shmix) September 6, 2021
Today we discuss tips on how to beat I-no with Goldlewis. Who should we do next?
Big thanks to Schwell for helping me with this video!
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Song: Simple Step by Slenderbeats (YouTube Audio Library)
0:11 Round Start
0:31 Neutral
3:04 Note Neutral
3:52 Pressure
6:36 Bonus
7:46 outro
#guiltygearstrive #guiltygear #FGC #ggst
i-no 2 touch safejump 50% metersuper does no wall damage so you get a longer punish#GGST_IN #PS4share pic.twitter.com/OSI5sOSf1w— 🎃 (@sobeit_union) November 24, 2021
Interesting. Those routes do unfortunately do less damage than more traditional ch cs h dive punishes like these, but the dust is an interesting concept. Usually, when I go for 5~D I do it off of 2k to make them want to block low. (thread)@Daru_ino#GGST_IN#GGST https://t.co/RWd9weNqst pic.twitter.com/XkgJk6kT3v— Freeetsa (@Freeetsa) November 24, 2021
Welcome to the TEACH ME series where a PRO PLAYER does a breakdown on an individual GUILTY GEAR STRIVE character. If you are learning how to play GUILTY GEAR STRIVE , this series will be IMPORTANT to you and LEARNING the new changes in the game.
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これを見てくれたイノ使いさん天上階に上がった方もいらして頑張った甲斐がありましたが!同時に対策も進んでるのとJSJDガトリングが入ったので私の脳内ではかなり更新してたりもする。。。だから更新しなきゃですね^ - ^;#GGST_In https://t.co/CfDYVMPQyh— らすかる@ the end of comfort zone (@MorganHeartland) November 24, 2021
cornered 236S RRC route (first combo) on dustloop is unoptimal, a slightly different route shown after gives charged 5D on wallsplat for more damage (169 vs. 172) #GGST_IN pic.twitter.com/mTdNpOIyWb— musty bunter (@bigbabybumbag) November 24, 2021
New combo route for the I-No instant overhead I found a few days ago. This one works on all character types.You have to prc on the first frame of I-No lifting off the ground from chemical love. #ggst_IN @Daru_ino pic.twitter.com/IsMlMQlkvt— 𝙀𝙡𝙞 (@SurelyNotEli) November 24, 2021
#ggst_in @Daru_ino new ino 5d tk tech, works on all characters, you can also jc the j.s after sultry and do a dive setup if you wanna go straight into reset. Note hits meaty on second version. pic.twitter.com/V6GdWcXhW5— Cade Harren (@TheSupeu) November 23, 2021
so idk if this is already a thing but i found sumn weird about CH jHusually jH hit on grounded ppl makes it so u cant do 2k6h even in the corner, but on CH jH its guaranteed, no matter what height i-no's at.idk how relevant this is but i think its worth noting#GGST #GGST_IN pic.twitter.com/y7YLw8jyHG— Botbabe (@No1Botbabe) November 22, 2021
Just found this for I-No. If you prc as early as possible during chemical trash's start up, you can completely hide the move but still maintain your momentum, allowing for an unseeable instant overhead. #ggst_IN pic.twitter.com/Tf5n6OFHkw— 𝙀𝙡𝙞 (@SurelyNotEli) November 21, 2021