Buffed I-NO is here to stay for awhile and she is looking VERY STRONG! Started to pick up INO and see how I feel about her changes and the character overall! Enjoyed some sets and having a blast learning this new and improved BUFFED INO!
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#GuiltyGear #GuiltyGearStrive #GGST #ArcSystemWorks
#GGST_IN If you have meter and notice that you're low profiling something with S Stroke, you can just RC before you hit them and get a better combo than you would if you RC after. pic.twitter.com/YSBSx4Hx7J— Unluckythirteen (@unlucky13irteen) October 27, 2021
Note juggle combos are still possible just harder #ggst_in #ggst #PS4sharehttps://t.co/BxIYLBGK5E pic.twitter.com/q0D2MbCY0K— SEGA TRASH FISHING (@TrashLeviathan) October 26, 2021
#GGST #GGST_IN You can 6P in between jS>jD. Some characters can get a big reward off of 6P and turn around a round. Not a GL player, the combo is just an example.It's basically superior to blocking overhead unless the I-No player goes for mid frametraps instead of the mixup. pic.twitter.com/cOmNtYkANp— Unluckythirteen (@unlucky13irteen) October 26, 2021
Guilty Gear STRIVE - NEW Ino Combos (with Combo Recipes)
Since the patch dropped, I-No has stronger conversions that actually net really strong damage. These are the BEST I-No combos found so far. Hope this will help anyone trying to squeeze more damage out of I-No. Enjoy!
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⏲TIMESTAMPS:
00:00 - HS Sultry Performance PRC Momentum combo
00:14 - 100 percent Tension Dust Combo
00:23 - 6HS counter hit starter Chemical Love Loop
00:34 - 6HS counter hit starter jHS jump Chemical Love combo
00:49 - 6HS counter hit starter S Stroke whiff
01:02 - Burst Bait Combo 1
01:17 - Burst Bait Combo 2
01:31 - 6HS anti air counter hit combo 1
01:46 - 6HS anti air counter hit combo 2
02:00 - 5HS counter hit side switch combo
02:12 - 6HS counter hit starter Max Damage 100 percent Tension combo
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#GuiltyGear #GuiltyGearStrive #FGC
#GGST_IN jD>jc>jS is really easy on the big bodies, even working after rehover instant jS>jD. jS>jD>jc>jS>jD gives a mixup on landing and the low is perfectly spaced out for autotimed note oki.Only works on Nago, GL, and Faust (with jc>jK>jD) but is easy enough to be implemented pic.twitter.com/T2jAAc1RIH— Unluckythirteen (@unlucky13irteen) October 25, 2021
#GGST_IN Different fake overhead>2K setups.1 is the fastest from the startup of the HD. 2K hits 18f after the visual cue.2 is 3f slower than 1 from the HD. 2K hits 20f after the visual cue.3 is 4f slower than 2 from the HD. 2K hits 23f after the visual cue but is ambiguous. pic.twitter.com/zswctPmyRC— Unluckythirteen (@unlucky13irteen) October 24, 2021
#ggst_in Variation of your combo for better Damage/Consistency and works on the heavies pic.twitter.com/FT8M5px8ls— Gus Degrandis (@DegrandisGus) October 24, 2021