After 2D 236[P] Super jump forward 5D j.S is a safe jump. Depending on the distance when getting the knockdown the SJ may cross up or may not.
Since the minion is hitting her and it's counted as a projectile it will beat her parry.
For her super you can throw inbetween the 2nd and 3rd hit or punish the third.
Keeping corner oki with FED. Not sure how useful this is but it seems interesting? #GGST #GGST_JC #PS5Share, #GuiltyGearStrive pic.twitter.com/rUOX1o0ytt— Bmeister (@Bmeister_CD) January 28, 2022
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