4-way mixup off of 2d (wow this is just like throw)2d > 7 for sameside, 9 for crossup > iad > very slightly delayed j2h OR instant j2h > ohkkinda finnicky at close range but eh pic.twitter.com/OSEOsILBgO— April loves you! 🐇💕 (@Kodesu69) May 16, 2022
#GGST_MACrossup safejump off of 2d vs Leo, idk how you're gonna get a 2d in a match but if you're a crackhead and like using it same as me this might be useful2d > iad > (delay) > jhMore below 👇 pic.twitter.com/4nyxcVIrZc— April loves you! 🐇💕 (@Kodesu69) May 16, 2022
Left right safejump off OHK that gives the j.2H 2H 28H combo. For: May Axl Chipp Millia Zato you have to use the 2P into superjump setup, every other character you use the 2K setup for. Direction on the jump does not matter, it just changes the j.2H timing. #GGST_MA pic.twitter.com/b9n2PHgk8E— STG | Pluto (@SimplyPluto_) May 15, 2022
A safejump off of overhead kiss midscreen (found this from takumatsu's play). Inputs are jump back j.p > immediate airdash > delayed jump button timing when they get up, buffer the j.p for when you immediately rise too #GGST_MA pic.twitter.com/In9etfBoAM— Lament (@Lament_03) May 14, 2022
Guilty Gear Strive Nerf May PLS (Keep Her Like This)
Here is your May combo guide for Guilty Gear Strive! Full of all the combos you need to help out your gameplay, hope you enjoy! Combo wise May is mostly straight forward.
P = Punch
K = Kick
S = Slash
HS = Heavy Slash
D = Dust
COMBO GUIDE AND NOTATIONS
qcf = quarcter circle forward/236
qcb = quarter circle back/214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cl. = Close
cr. = Crouching
TK = Tiger Knee, motion ending in up-forward
rc = Roman cancel
frc = Fast roman cancel
789
456
123
0:00 - Intro.
0:16 - cl-6HS, 46HS, 5HS, 5HS, 46HS, 2S, 5HS, Super(S).
0:32 - 6Hs, 5S, 5S, jS, jHs, jD, Super(HS).
0:46 - 6HS, qcb-K, purple-rc forward, 5S, 5S, 5HS, 26Hs, 5HS, 26HS, Super(HS)
1:02 - 6HS, qcb-K, purple-rc forward, 5S, jHS, jD, dash forward, jHS, 5K, 6HS, Super(HS)
1:17 - 2HS, 28HS, dash forward, jK, jD, frc-forward, jHS, cl-5S, Super(S)
1:33 - cl-6HS, Super(S), purple-rc forward, 2S, 5HS, 24HS, 2HS, 24S, 5HS.
1:50 - 6HS, cl-5S, 6HS, Super(HS), purple-rc forward, cl-5S, 2HS, 24HS, 6HS.
2:07 - 6HS, cl-5S, jS, jHS, jD, dash forward, jHS, 5K, 6HS, Super(HS).
2:23 - 6HS, cl-5S, 6K, 2HS, 24HS, 5HS, Super(S)
2:40 - 6HS, cl-5S, 6K, 5K, 6HS, qcb-K, purple-rc forward, 5K, 6HS, Super(S).
2:59 T.O.D.
3:17 Outro
Subscribe to Game With Faby for daily videos!: https://www.youtube.com/channel/UCcUHGmqeb9ygqcotLpCiQRQ
Turn on notifications (🔔) to stay updated with new uploads!
Music:
The Disaster of Passion (May's Theme) FULL - Guilty Gear Strive
Arc System Works (Arcsys) has recently made Guilty Gear Strive, the latest entry in the Guilty Gear franchise! This fighting game is heralded for its use of Rollback Netcode, included on all platforms Playstation 4 (PS4), Playstation 5 (PS5), and PC (Steam).
#GGST #GuiltyGear #GuiltyGearStrive #FGC #ArcSys #ASW #ArcSystemWorks #Anime #May
1. 6h Ch into brc dolphin might be the optimal combo for meter gain and damage (back against wall)2. 5h Ch into 5k>brc> [2]8 H can combo at all ranges where close slash 6[H] doesn't and is easier to convert into a wall break than c.S 6[H] #ggst_mathanks @kmgy1 https://t.co/VzSeBvmfcs pic.twitter.com/iE9b5L7ehZ— locohotcoco (@loconotcoco) May 11, 2022
lol kinda jus found this but got the same options as my last tweet. This one you have to cmg grab> micro walk back< back dash< [4]6s and for the dp bait you [2]8s . You basically want the [4]6s to not otg. I don't think this is hard to get down👍. #GGST_MA pic.twitter.com/cXWpHo2soz— VL | Falkor (@Falkor_J) May 11, 2022