#GGST_NAThis ridiculous and expensive bombo might actually be doable as an H Flashkick or H V.Viper punish. For some reason, most of the supers in this game only prorate the combo one hit, which means you can get stupid damage with 100 meter(nobody tell daisuke about this ok) pic.twitter.com/c9nk3Fbdcb— BossBabyFan2021 (@qawmame) April 28, 2022
the combo doesn't work practically because I needed to start with 3 extra tension to build enough meter for rc but it still looks kinda cool #GGST_NA pic.twitter.com/Hf4g8CfmNr— PINK524 (@PINK524_) April 27, 2022
古戦場を走りながらGGSTもやる。最近は9階に落ちてもほぼストレートで10階にもどれるようになった。遊びのつもりでコンボ練習してたのが色々と結びついてアドリブで繋げられるようになったのがでかい。天上は見えた瞬間に蹴落とされるけどいつか…どうだろう。#GGST_NA— SOL Minilla (@SOL_Minilla) April 25, 2022
#ggst_naThe 3rd hit of fSSS is a deceptively good starter when you have enough tension to PRC. You can get good damage and positive when you can afford +0.4 peak blood, or good damage and a safe wall splat on high blood, or good damage, positive, and 2.5 bars of blood drain. pic.twitter.com/xTRqIHa9P9— BossBabyFan2021 (@qawmame) April 25, 2022
🔥7 BEST Nagoriyuki WALL BREAK Mid-Screen Combos (No Counter)
👊 Guilty Gear -Strive- 7 Best Nagoriyuki Wall Break Combos Using 50 Meter in Middle Screen Without Counter Hit for version 1.16
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#Qeiji #GGST #GGST_NA #GuiltyGearStrive #GuiltyGear
This is tricks of the trade - serious stuff that I've learned organically through straight up hours of play and experimentation. You can learn it for yourself, and use it to your advantage to outplay people who burst at common timings.
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Even w/o training mode being dumb, you can still link out of BR deactivation, but its not a cancel or anything so no new routes afaik #GGST_NA pic.twitter.com/urCcaTzKeG— Yuiz (@yuiznerd) April 17, 2022
I got curious about this old clip and a few mins later I got this! This does more damage and won't make you explode, still requires the edge of 6HS - Also the window between f.SSS and wall release is short so mash that super lol#GGST https://t.co/HaqKGHG9di pic.twitter.com/SAdMouPil9— DrunkenHyena 🍻 (@DrunkenHyena_) April 17, 2022
Oh and here's the wall-to-wall combo, with 1 RC. #GGST #GuiltyGearStrive #GGST_NA pic.twitter.com/rPjutLgWZz— BedlessSleeper (@BedlessLegend) April 13, 2022
Today I noticed that you can stuff Potemkins Aegis with a 12f startup move if you're at a range where the initial hit whiffs #GGST_NA #PS5Share, #GuiltyGearStrive pic.twitter.com/khpXJeRuk7— Jufee (@Jufee121) April 10, 2022
AA 5p 5k is the pref hitconfirm in most situations. 5p-6p frequently drops followups and knocks back too far to reliably connect with most specials midscreen. When labbing these routes i was surprised just how easy it was to get fSSS in most situations from this starter. #GGST_NA pic.twitter.com/nOq4um4fbo— BossBabyFan2021 (@qawmame) April 10, 2022
#GGST_NA Had a bit of a breakthrough on CH 6H midscreen/round start distance. The 5K-6H link can be a c.S 6H for ~2 more damage but 5k pops up higher and so it's generally easier to execute.287 meterless vs ky318 with super ender pic.twitter.com/oYhnmCbe3T— BossBabyFan2021 (@qawmame) April 10, 2022
#GGST_NACH 2h routes. I didn't know you could 6H/623HH wall splat ender from midscreen but with enough height you absolutely can. pic.twitter.com/W14YJt5wLe— BossBabyFan2021 (@qawmame) April 10, 2022