#GGST_PO Example of how good KBMF oki is. Gives you enough time to make Garuda a real meaty unlike regular mega fist. Also new Garuda PRC combo. pic.twitter.com/Cj6eLKYyMg— DovahChief | Potemkin Gaming (@DovahChief_FGC) October 25, 2021
#GGST_PO 2 kara back mega fists (KBMF) in a corner combo from cl.S. KBMF does more damage and has a bounce allowing this to happen. pic.twitter.com/Hd1uVnF0tw— DovahChief | Potemkin Gaming (@DovahChief_FGC) October 25, 2021
Finally, this backdash catch leads to meterless BIG DAMAGE in the corner. Personally, I think this tech is worth looking into, but that's just me. How about y'all?#GGST_PO pic.twitter.com/H3Y4a87yjS— Frankentank (@Frankentank9) October 24, 2021
There's also a meterless followup in 6H Slide Head. Pretty good damage!#GGST_PO pic.twitter.com/i9SSLzcuwl— Frankentank (@Frankentank9) October 24, 2021
Using KBMF to catch backdashes: a thread.So I was labbing out responses to people FD'ing c.S and then backdashing, and I discovered that KBMF is actually a really good catch.Here's an example of a metered follow up.#GGST_PO pic.twitter.com/45RbfluDiw— Frankentank (@Frankentank9) October 24, 2021
Comparison video for the Dustloop Wiki's Potemkin page (https://www.dustloop.com/wiki/index.php?title=GGST/Potemkin)
First combo is the optimal (321 damage), notation:
CH 2H → HFB, kBMF, [c.S → kBMF]×2, 5H, WS HK
EARLY WALLSPLAT on second c.S → ... c.S, WS HK (268)
Second combo is near-optimal (319 damage), notation:
CH 2H → HFB, kBMF, c.S → kBMF, 6H → HF, WS 6H
EARLY WALLSPLAT on 6H → ... 6H, WS HFB, 6H (280)
Started doing the buffer method for kBMF cancels instead of plinking and I'm getting pretty consistent with them. These combos are so addictive, it's unreal.#GGST_PO pic.twitter.com/APxclpiyC1— Trey (@TreyFGC) October 24, 2021
Pots 5[D] is a good option after yrc to catch BDs #GGST_POhttps://t.co/MiYlmDn9wo pic.twitter.com/1G2YiwzcmC— Bacon_Gundam (@BaconGundam) October 23, 2021