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BluMolotov on Twitter
BluMolotov on Twitter
#GGST_PO super cool optimal pot combo with karas for nerds pic.twitter.com/HG8Mbs8MP3— BluMolotov (@BluMolotov) October 28, 2021
·twitter.com·
BluMolotov on Twitter
・さくら・(さくら月) on Twitter
・さくら・(さくら月) on Twitter
遅めの昼休みトレモ。軽量限定2HS始動端コン #PS4share #GGSThttps://t.co/1JheNgo5DG pic.twitter.com/VHBuuEyH6i— ・さくら・(さくら月) (@kagerou_sakura) October 29, 2021
·twitter.com·
・さくら・(さくら月) on Twitter
・さくら・(さくら月) on Twitter
・さくら・(さくら月) on Twitter
時代は赤RCCだなw紫より躍動感がいいw #PS4share #GGSThttps://t.co/1JheNgo5DG pic.twitter.com/6D0SiVW4pg— ・さくら・(さくら月) (@kagerou_sakura) October 29, 2021
·twitter.com·
・さくら・(さくら月) on Twitter
SumOfMan on Twitter
SumOfMan on Twitter
New Potemkin corner combo route #GuiltyGearStrive #ggst #ggst_po pic.twitter.com/i5qBQmFa6x— SumOfMan (@sumofman) October 27, 2021
·twitter.com·
SumOfMan on Twitter
Slavaslave on Twitter
Slavaslave on Twitter
No wallbreak CH 2H optimal for 50% #GGST_PO pic.twitter.com/tlJMlcWIZK— Slavaslave (@Jeff_Slavens) October 27, 2021
·twitter.com·
Slavaslave on Twitter
・さくら・(さくら月) on Twitter
・さくら・(さくら月) on Twitter
今日のお昼休みトレモ。重量級のバスター連携はこう? #PS4share #GGSThttps://t.co/1JheNgo5DG pic.twitter.com/O6u5ZAvxbS— ・さくら・(さくら月) (@kagerou_sakura) October 27, 2021
·twitter.com·
・さくら・(さくら月) on Twitter
まるし on Twitter
まるし on Twitter
これまでなんか釈然としない場面が多かったけど、もしかしてPバスって発生5だけど持続の間に投げ間合い伸びるのか?1つ目が密着で-5Fに確定、2つ目が遠目で-5Fに確らず、3つ目がそのまましゃがみっぱなしだと届く #GGST_PO pic.twitter.com/57n060NRUj— まるし (@0ennui4) October 25, 2021
·twitter.com·
まるし on Twitter
DovahChief | Potemkin Gaming on Twitter
DovahChief | Potemkin Gaming on Twitter
#GGST_PO Example of how good KBMF oki is. Gives you enough time to make Garuda a real meaty unlike regular mega fist. Also new Garuda PRC combo. pic.twitter.com/Cj6eLKYyMg— DovahChief | Potemkin Gaming (@DovahChief_FGC) October 25, 2021
·twitter.com·
DovahChief | Potemkin Gaming on Twitter
DovahChief | Potemkin Gaming on Twitter
DovahChief | Potemkin Gaming on Twitter
#GGST_PO 2 kara back mega fists (KBMF) in a corner combo from cl.S. KBMF does more damage and has a bounce allowing this to happen. pic.twitter.com/Hd1uVnF0tw— DovahChief | Potemkin Gaming (@DovahChief_FGC) October 25, 2021
·twitter.com·
DovahChief | Potemkin Gaming on Twitter
ハーマン on Twitter
ハーマン on Twitter
スライド後ろメガコンボ練習中。これを安定させていく。 #GGST  #PS4share pic.twitter.com/xbtMfU35eC— ハーマン (@D_Smith51) October 25, 2021
·twitter.com·
ハーマン on Twitter
ハーマン on Twitter
ハーマン on Twitter
スライドガルダ練習日記。一瞬の入力ミスでスライドガイガンター改に化けるから丁寧な入力を心がけよう。 #GGST #PS4sharehttps://t.co/TIIpm0ruMg pic.twitter.com/bkFGi5fao8— ハーマン (@D_Smith51) October 25, 2021
·twitter.com·
ハーマン on Twitter
Frankentank on Twitter
Frankentank on Twitter
Finally, this backdash catch leads to meterless BIG DAMAGE in the corner. Personally, I think this tech is worth looking into, but that's just me. How about y'all?#GGST_PO pic.twitter.com/H3Y4a87yjS— Frankentank (@Frankentank9) October 24, 2021
·twitter.com·
Frankentank on Twitter
Frankentank on Twitter
Frankentank on Twitter
There's also a meterless followup in 6H Slide Head. Pretty good damage!#GGST_PO pic.twitter.com/i9SSLzcuwl— Frankentank (@Frankentank9) October 24, 2021
·twitter.com·
Frankentank on Twitter
Frankentank on Twitter
Frankentank on Twitter
If you mess up the second KBMF and get 6K, you can still stabilize.#GGST_PO pic.twitter.com/NBWe61IVMI— Frankentank (@Frankentank9) October 24, 2021
·twitter.com·
Frankentank on Twitter
Frankentank on Twitter
Frankentank on Twitter
Same as above, but this time with a wallbreak#GGST_PO pic.twitter.com/c0kPgDfdC1— Frankentank (@Frankentank9) October 24, 2021
·twitter.com·
Frankentank on Twitter
Frankentank on Twitter
Frankentank on Twitter
Using KBMF to catch backdashes: a thread.So I was labbing out responses to people FD'ing c.S and then backdashing, and I discovered that KBMF is actually a really good catch.Here's an example of a metered follow up.#GGST_PO pic.twitter.com/45RbfluDiw— Frankentank (@Frankentank9) October 24, 2021
·twitter.com·
Frankentank on Twitter
Frankentank on Twitter
Frankentank on Twitter
Midscreen backdash catch after an FD‘d c.S#GGST_PO#PS4share pic.twitter.com/tfR6OtPLp0— Frankentank (@Frankentank9) October 24, 2021
·twitter.com·
Frankentank on Twitter
Comparison video of CH 2H Optimal for Wall Health
Comparison video of CH 2H Optimal for Wall Health
Comparison video for the Dustloop Wiki's Potemkin page (https://www.dustloop.com/wiki/index.php?title=GGST/Potemkin) First combo is the optimal (321 damage), notation: CH 2H → HFB, kBMF, [c.S → kBMF]×2, 5H, WS HK EARLY WALLSPLAT on second c.S → ... c.S, WS HK (268) Second combo is near-optimal (319 damage), notation: CH 2H → HFB, kBMF, c.S → kBMF, 6H → HF, WS 6H EARLY WALLSPLAT on 6H → ... 6H, WS HFB, 6H (280)
·youtube.com·
Comparison video of CH 2H Optimal for Wall Health
†聖天使猫姫† on Twitter
†聖天使猫姫† on Twitter
時々ポチョムキン使いがやる動き、目的は下手な暴れ潰しやジャンプとバクステ対策です実はぼったくり行動で探せば対策行動あったりしますみんなには内緒やで? #GGST_POhttps://t.co/TfXLbnxhqe pic.twitter.com/dsew88JPQC— †聖天使猫姫† (@D0wnwhyper) October 24, 2021
·twitter.com·
†聖天使猫姫† on Twitter
Trey on Twitter
Trey on Twitter
Started doing the buffer method for kBMF cancels instead of plinking and I'm getting pretty consistent with them. These combos are so addictive, it's unreal.#GGST_PO pic.twitter.com/APxclpiyC1— Trey (@TreyFGC) October 24, 2021
·twitter.com·
Trey on Twitter
Bacon_Gundam on Twitter
Bacon_Gundam on Twitter
Pots 5[D] is a good option after yrc to catch BDs #GGST_POhttps://t.co/MiYlmDn9wo pic.twitter.com/1G2YiwzcmC— Bacon_Gundam (@BaconGundam) October 23, 2021
·twitter.com·
Bacon_Gundam on Twitter