Mostly for that one combo in dustloop that needs a link cause the link there is outdated.
0:00 The actual combo
0:12 The haha Chipp TOD version
#GGST #GuiltyGear #FGC #FG #FightingGames #ArcSystemWorks #BandaiNamco #Bandai #GuiltyGearStrive #Gaming #Combos #Sol #SolBadguy #VolcanicViper #Kara #Games #Anime
#GG #PS4
This is the safer anti-air route I'm supposed to be doing over the super-jump route. I need to get this route drilled into my head.#GGST_SO pic.twitter.com/fYkGm8c6i7— Gutz (@Gutz_rn) December 26, 2021
Mostly for that one combo in dustloop that needs a link cause the link there is outdated.
0:00 The actual combo
0:12 The haha Chipp TOD version
#GGST #GuiltyGear #FGC #FG #FightingGames #ArcSystemWorks #BandaiNamco #Bandai #GuiltyGearStrive #Gaming #Combos #Sol #SolBadguy #VolcanicViper #Kara #Games #Anime
#GG #PS4
Counterhits that occur during or seemingly shortly after BRC slowdown cause some strangely increased hitstun. #GGST pic.twitter.com/Ewy28WS8a6— soberquet (@SobArts) December 24, 2021
Also works with 6S in the corner, but shhhhh.
At 02:19, I mention "low gravity combos". This does *not* just mean "short combos". Gravity is affected by many factors, like repeated moves and such, which is why the example (CH 2S BR1, 5K 2D BR1) doesn't work. BR1 was already used, and as such the gravity increases a lot when it's used as an ender.
Timestamps:
00:00 Introduction
00:44 How it works
01:35 Setups
02:35 Dealing with it
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read umineko (please)