Kara bandit revolver 1 goes about the same distance as 3 backdashes. Pretty far. May be useful for closing gap. Is unsafe, but hard to react to if it catches opponent off guard.
Revolver 2h CH lets you get FRC HVV loop on heavies, which is interesting. I imagine this is going to be pretty impractical to hit confirm, but it's good to know. #GGST_SO pic.twitter.com/h9u2zZtC4z— Logan Fernandes(rip revolver otg) (@Ventus_v1) October 19, 2021
The challenges I faced in this Sol combo:1. Getting 5K to hit twice at the right height2. Getting a clean hit on Volcanic Viper3. Breaking the wall with FafnirOther than that, I like the new changes to Bandit Revolver. It opens up brand new combo routes.#GGST #GGST_SO pic.twitter.com/nsGaVRvdXc— AsK (@Mr_ASK15) October 18, 2021
Why does this 5k anti-air wall break from so far lmao. (pretty sure this is ky / mid & heavy exclusive but still)#GGST_SO pic.twitter.com/BV36ty2ZOl— Logan Fernandes(rip revolver otg) (@Ventus_v1) October 18, 2021
#GGST_SOThe funny thing is that this combo has an option select, if the opponent stays on the right side during the close S into crouching H then the input of bandit revolver changes it to bandit bringer, hitting and breaking the wall anyways. LOL pic.twitter.com/O9vDeAdbGY— The Funk of Forty Thousand Years (@Sentsuizan) October 19, 2021