#GGST_ZA Additionally, 2D knockdowns near the corner is a strong and realistic way to go into the slump loops. pic.twitter.com/KCAIfYLKW2— Osmosis (@OSMOSISJONES___) June 4, 2022
Infiltrating Fatil HQ was easy enough but even disguised were gonna need the password 🕵🏾♀️. We simply have to answer this: " Hoping to Ground you in fear, to protect what you hold dear, what am I?" What does it mean? Check the files again: https://t.co/cDkk50DKAq#GGST_ZA #GGST pic.twitter.com/j6y5ryCWfU— Kairos_FGC (@KairosFGC) June 4, 2022
#GGST_ZA when going for the low option to wallslump, use 2K 214S P1. However, if you have already slumped and are looping it again, you have to use 2K 214S P1 fS(1) to cause a slump for some reason. Wall health is fun 👍 pic.twitter.com/nchaknTY3a— Osmosis (@OSMOSISJONES___) June 4, 2022
Using eddie drills, you can get another 50/50 after they block your initial mix. Simply cS, -K- and jump 66 flight into either fastfall 2K or stall in the air and go high with jK.Can make this unreactible, unfuzzyable!(1st clip is low, 2nd clip is high)#GGST_ZA pic.twitter.com/8Bvd3jdHUH— Setchi (@SetchiSSBM) May 31, 2022
Cornered 2K->2D->Drill->Forward PRC gives Zato a good mixup that is hard for the opponent to react to #GGST_ZA pic.twitter.com/cii9daqnQu— Whateverdude151 (@whateverdude151) May 27, 2022
Send Zato to the Shadowrealm Instead! - 5 Must Know Zato Counters
ITS IS DONE! My Official How to beat Zato Guide. With my Allegedly great narration, Visual Aids, and Now Quizzes! I have Outdone myself yet again and at a disservice to myself no less. Zato's my Main! 😥But I only give you guys my best!🤘🏾 Digest this guide, Like it, and most of tell the people of my deeds by sharing the video with your friends. You will not be getting free'd up by floor 10 Zato''s that's for sure! I'ma go rest now, its been quite a week... Then we GETTING RIGHT BACK IN IT FOR THIS DNF DUEL!!!!!!!!
Let me know what yall think in the comments Much as Love as Always! ❤🙏🏾
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Terms Used:
FrameTrap: Two attacks back-to-back that leave a very small gap between them. The gap will be shorter than the defender's fastest attack, which means if they try to attack with a normal, they will get counter hit.
Startup: The period of time that occurs after pressing your attack button, but before your attack is capable of making contact with the opponent.
Disjointed:A specific type of hitbox that isn't close to any hurtbox.
Guts: A game mechanic that causes all of your attacks to do slightly less damage if your opponent's health bar is below some threshold. The purpose is to make the later periods of a round more exciting, since you might survive attacks that feel like they "should" kill you.
BGM:Guilty Gear X2 #Reload OST- Still in the Dark
TimeStamps:
Intro - 0:00
Zato Gameplan - 00:23
Shut them down before they get started - 01:20
Eddie's Neutral Structure - 03:47
How to Oppose, Oppose! - 07:59
Exposing Solo Zato - 11:43
Defense against the Dark Arts - 13:22
Why he must make sure you can't' play - 15:58
Quiz Time - 17:42
Rankings! - 20:12
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
#Zatoguide #Guiltygear #counters