so for the frame trap I tried 3 different common options to try and beat it which was jump back dash and throw. so jump loses completely. back dash loses if you space it correctly and throw wins but if you delay the 6k you will beat someone trying to throw you. #GGST_HA— SamFGC (@BlackSamuraiX1) November 30, 2021
#GGST_HA #GGST_HC Best I could find off of 5P midscreen. Leads into safe jump!!This character feels OD pic.twitter.com/h54VeKZ80J— perch (@MasterPerch) November 30, 2021
#GGST_HA midscreen dust into wallbreak. You can either focus or reload before breaking the wall pic.twitter.com/cRxDVZaSpc— Nelkhael (@Nelkhael_) November 30, 2021
No clue if optimal dust combo, but is cool asf #PS5Share, #GuiltyGearStrive #GGST_HA pic.twitter.com/SenS3ZnUQv— Nren #Unbannairo (@NrenFRFX) November 30, 2021
#GGST_HA #GGST_HC Round start counter poke sequence into a crossup into super. Overall sequence does like 60% and reloads. pic.twitter.com/CLfilELa3R— rayplay (@RayOutland) November 30, 2021
The best I could figure out before bed. Curse+focus+super ender concept #GGST_HA #PS4share pic.twitter.com/sMIAbaxh56— Kyoku236HS (@Kyoku236HS) November 30, 2021
AlietteFaye | Day -232 Happy Chaos Main on Twitter
Only got a really short time in the lab with Happy Chaos, but here's a midscreen wallsplat combo. Can break wall with another 6S instead if you don't have or want to spend meter!#GGST #GGST_HA #GGST_HC #GGST_CH pic.twitter.com/yI8JYJaHvE— AlietteFaye | Day -232 Happy Chaos Main (@AlietteFaye) November 30, 2021