#GGST_HC #GGST Happy Chaos stance cancel combo off of counter hit Fire 50 Tension. chH>2D>2H>236S>6S>214S>H>632146S pic.twitter.com/EYYkU4XOGY— MajorPeaches (@PeachesMajor) November 30, 2021
2 CH 2D Routes. One with slight negative edge , the other without. Chaos is super fun! #GGST_HA pic.twitter.com/bUcn3M79Ao— Hope (@DrivingKitchen) November 30, 2021
#ggst_ha you can make any of your buttons plus, using fire. If you cancel out of steady aim using 214k and then 2hs you can save bar and get harder hitting combos pic.twitter.com/bajNwLKSjO— Johnnie Owens jr (@darkshadowma) November 30, 2021
Why does Chipp even have a DP? So we can style on 'em for jumping the gun #GGST_HAhttps://t.co/pUOC6gJsEy pic.twitter.com/R410Mj6wFU— The Incredible Scrub (@PizzakillerRUN) November 30, 2021
#GGST_HA #GGSTMidscreen any hit that leaves opponent standing into wall slump full reload pic.twitter.com/6MkqDSJtg1— TimesUp (@TimesUp75) November 30, 2021
#GGST_HA H>214S~H is pretty good for extending damage off of things otherwise not possible with burst safety and lets you confirm situation better pic.twitter.com/APa8xBwUGH— Sugoi | UnsafeonHit (@UnsafeonHit) November 30, 2021
The combos don't have to start with close slash, anything that connects into 2D will work.
These are some baseline combos from my day 1 labbing with the boi. I decided to share since I've seen some "BnBs" that either require you to start the combo with gun holstered or end with little to no ammo for your neutral. These combos are more universal, and can be used in most situations.