Ideas for CH CS. Big damage but lots of resource loss. Maybe a decent kill combo? #GGST_HAhttps://t.co/L4OoKCVhEm pic.twitter.com/Iomr45jQxD— Koopychaos (@koopychaos) November 30, 2021
#GGST_HA #GGSTRound start 2S into wallbreak 150 damage on Sol with reload or focus at the endMaybe can reload all bullets at the end, needs better timing on the 6S pic.twitter.com/QNOWXEaK1g— TimesUp (@TimesUp75) November 30, 2021
#GGST_HA #GGSTCorner 6S route, 1 shot, reload or focus at the end, no meter and no counterhit, 222 damage on Sol214S delay H is key to get the strong hit for more knockback pic.twitter.com/KJd1OfAiBK— TimesUp (@TimesUp75) November 30, 2021
Last one for now#GGST_HA 210 dmg meterless midscreen to wallbreak off of 5k5K > 2D > 236S > H > 214S > H > 632146S pic.twitter.com/FDqSzylExv— No Longer The Chazz (@Blessed_NH) November 30, 2021
#GGST_HA bnb from 5k/cS/2k into 2d starter. 2 bullets. Different enders are possible as shown in the clip pic.twitter.com/OJ56pMPLEh— Nelkhael (@Nelkhael_) November 30, 2021
#GGST_HC #GGST_HA another roundstart 2S wallbreak, but this is a better enderhttps://t.co/PTRkIBKDKN pic.twitter.com/U2Q28RWOym— Sanad (@SnappySanad) November 30, 2021
I have 3 versions of this and this is the one I like most.
You can do it with just at the ready stance or steady aim.
You want the opponent closer to the corner, it'll be good as a jump out button if they're not looking for anti air I think.
AD 9D 6K 236S (input the opposite quarter circle because you'll be accommodating for direction); 5K 6S
Enders:
HS HS HS
214S HS HS HS - 190dmg
214S HS HS 631246S
Needs focus and stance
(Focus is 214P)
[5D] 5H 214S 5H 5H 5H 66RC 214S 5H
** This combo is distance dependent and will wallcrack without PRC closer than midscreen
Optimal (?) c.S starter into Drive-by combo with only 2 bullets. This character is so weird, but I love it. #HappyChaos #GGST pic.twitter.com/qBxvFnrrpE— Fooly Ghouly 🇵🇷 (COMMS OPEN) (@gH0uLVA) November 30, 2021