2P, 2P, 684H
Go-to meterless combo for getting someone off you, or to capitalize on the hit of 5P/2P.
https://www.dustloop.com/w/GGST/Goldlewis_Dickinson/Combos
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Ver. 1.18
f.S, 684H 66.PRC, dash c.S, 2H, 426H, dash 2H, 426H WS 236S
The second 2H must hit as deep as possible for them to be low enough for 236S to connect. It is usually possible to dash up and 624H after wall splat for some extra damage.
https://www.dustloop.com/w/GGST/Goldlewis_Dickinson/Combos
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Ver. 1.18
j.K, j.248H, land, microdash c.S, 2H, [426H] or [486H] or [268H]
Basic jump-in combo. Corner extension is possible. Use 426H if you're near the corner as it leads to a longer combo, use 486H midscreen for a better knockdown, and use 268H for a better midscreen knockdown and corner carry (must have hit c.S very close).
https://www.dustloop.com/w/GGST/Goldlewis_Dickinson/Combos
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Ver. 1.18
4/6D, 5H
OTG followup that leads to setups in the corner. You can cancel 5H into 214S or delay cancel into a meaty 486H/426H. 486H must be blocked high and leaves you closer while 426H is safe against meterless reversals.
https://www.dustloop.com/w/GGST/Goldlewis_Dickinson/Combos
#GGST #GGST_GO
Ver. 1.18
4/6D, 88RRC, 6, c.S, 2H, 426H, c.S, 2H 268H, WS, 6H
Walk up to the wall and hit both c.S as high as possible, otherwise lightweights may wallsplat early.
https://www.dustloop.com/w/GGST/Goldlewis_Dickinson/Combos
#GGST #GGST_GO
Ver. 1.18
4/6D, 66PRC, c.S, 2H, 426H, 5K, 268H WS, 66 624H
PRC as early as possible (i.e. right after hitstop on the last headbang). Drift PRC is optional if in corner.
https://www.dustloop.com/w/GGST/Goldlewis_Dickinson/Combos
#GGST #GGST_GO
Ver. 1.18
4/6D, 88RRC, land microdash 2H, lvl3 236S, 5H, 624H WS, 624H
High guts/defense combo. Thanks to 236S's high minimum damage, this route will do relatively more damage at higher damage scaling.
https://www.dustloop.com/w/GGST/Goldlewis_Dickinson/Combos
#GGST #GGST_GO
Ver. 1.18
4/6D, *(66)RRC~2H, 426H, c.S, 5H, 624H WS, 684H Corner
*Forward drift is required for most characters but must be left out for MA,MI,RA,GI,IN,JC. A tricky combo because the 624H wall splat ends up landing just a frame or two before the previous 5H would normally wall splat.
https://www.dustloop.com/w/GGST/Goldlewis_Dickinson/Combos
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Ver. 1.18
Thanks @Element921, Had a lot of fun doing this combo. Did so many BT that the ball on my stick unscrewed off, lol. I could only do this on May and Millia. https://t.co/TVNOFYvH2N pic.twitter.com/n7AfhstT05— Fighters Edge (@fightersedgefgc) July 5, 2022
Thanks @Element921, Had a lot of fun doing this combo. Did so many BT that the ball on my stick unscrewed off, lol. I could only do this on May and Millia. https://t.co/TVNOFYvH2N pic.twitter.com/n7AfhstT05— Fighters Edge (@fightersedgefgc) July 5, 2022
Thanks @Element921, Had a lot of fun doing this combo. Did so many BT that the ball on my stick unscrewed off, lol. I could only do this on May and Millia. https://t.co/TVNOFYvH2N pic.twitter.com/n7AfhstT05— Fighters Edge (@fightersedgefgc) July 5, 2022