Guilty Gear -Strive- version 2.0 combo
f.S counterhit confirm into a wallbreak from midscreen. Run as far as possible during the RRC flash. This can be used on a lot of stray hits, but f.S is one that gets the least reward without RC. If farther away from the corner, this can lead to a safejump instead.
As a grappler, I want more people to know where they can command grab someone out of their stuff. @ComboCouch #ggst_ja #ggst_ky pic.twitter.com/33Xp9kz5St— Aurorious (@RoriMasters) June 16, 2022
Double Dash LoopsWith 2 minions, Jack-O can repeat the H cheer kick loops even against FD by using dash kara 236K. Since 2D is not used to get close, the tight blockstring is all mids, meaning the opponent is stuck in autoblock and cannot choose to take the wallbreak #GGST_JC pic.twitter.com/Rffpe222wV— Myzisco (@myzisco) June 16, 2022
round start double sideswitch wall break counterhit 2d combo with jacko omg this was fun to do #GGST_JC pic.twitter.com/8JpJ8vQGai— UnREal AMV (Commissions open) (@UnREalAMV) June 15, 2022
So c.S dash cancel is dp safe buy 5k isnt. But if you kara cancel with Recover you can get punish #PS4share #GGST_JC pic.twitter.com/mZzsRKl7uW— Rivince (@Rivince_) June 15, 2022