#GGST_BR #ACPR_BRLight Blue + Bright OrangeNo name for this one, Ha. Roger does have an intentional orange-ish fire palette so there's probably a cheeky name in there somewhere 🔥 pic.twitter.com/KvCsuYeWE7— Jais (@StarshipJais) February 15, 2023
Had a great time working with @Maaaaaarxs on translating my custom +R palettes to Strive. The communication was excellent and everything was straight-forward and open about the process. 10/10 would work with them again, thanks friendo 🙏American Black Bear#GGST_BR #ACPR_BR pic.twitter.com/hGECrsltAG— Jais (@StarshipJais) February 15, 2023
Here's another compilation of Bridget 50/50 mixes! Slowed down frame-by-frame for your inner lab monster!Will It Mix ft. Bridget vol2ty @WoahItsGurenge for the last mix! Note: I cancelled the fast RCs as quick as possible. They can be delayed!#GGST_BR #GGSTttv nagaiyen pic.twitter.com/MLRd2WG5td— nagai (@nagaiyenCAT) February 14, 2023
If you're too far for this specific setup, don't worry! Just set yoyo and whiff 6K for the frame kill instead!#GGST_BR #RockTheBaby pic.twitter.com/Mlf6O6Urcs— YoYostrow (@yung_dostrow) February 13, 2023
More consistent wall slump > safe jump + throw OSWith tight enough timing, this is a true block string through fast buttons and 6P if you want the Rolling Movement afterwards. Otherwise, you can use ground normals to continue the string.#GGST_BR #RockTheBaby https://t.co/p0iWwezWro pic.twitter.com/629qdW5FEv— YoYostrow (@yung_dostrow) February 13, 2023
Wall slump > safe jump + throw OSWall slump > yoyo set (S or H both okay) > back dash > super jump IAD > delay jDCan OS throw to beat DP and still buffer somersaultThere's nuance in how the jD can hit but will still safe jump DP consistently#GGST_BR pic.twitter.com/LDvTwyB76b— YoYostrow (@yung_dostrow) February 12, 2023