Decreased recovery on Stop&Dash means you can now make this link happen. CH 5H > Stop_S, cl.S(1)Increased falling speed after roll's hit means you can now consistently combo cl.S after the j.H, even with high hit count. Allowing for this looping to happen.#GST_BR🪀ver 1.24 pic.twitter.com/Cg5SpzzZR2— Jais (@StarshipJais) December 19, 2022
If you time it exactly right you can link a 𝘳𝘶𝘯𝘯𝘪𝘯𝘨 2K after the tap5D for a full B&B conversion! This helps the 6HS still combo even at that spacing. Sore~The proceeding roll > whiff air throw > land closes the distance so you can combo Loop Super. #GGST_BR 🪀ver 1.24 pic.twitter.com/wShIsLHrn7— Jais (@StarshipJais) December 19, 2022
if u delay RotKM after hitting 6H u get more frame advantage for better conversions midscreen. roger doesnt have to go straight up for this but it looks funny #GGST_BR cS > 6H > dl.RotKM > 5K dc cS > 2H > 236S > 5K > 5D > 5[D]if ur close to the corner do a different combo tho pic.twitter.com/3l4XWbgDr5— BP | Draken (@drakengosh) December 18, 2022
Bridget Bits: Calling out Ky's Stun DipperNot only does the KSMH "expanded proximity requirement" help beat Stun Dipper in some situations, the Break buff allows for a strong punish afterwards! You could also call it out with simply a KSMH Brake and pick-up with 2K.#GGST_BR pic.twitter.com/c1PD1FBD9n— nagai (@nagaiyenCAT) December 18, 2022
New recovery changes make microwalk routes so much more potent. Here's a rough concept that looks like it can be pushed much further :)#GGST_BR pic.twitter.com/pArNuSH5uw— Aviaan (@AviaanFGC) December 18, 2022
Bridget is canonically Best Girl.
Millia, Jack-o, Baiken, Giovanna, (especially those last two), they're all overrated. May and Ramlethal are still pretty good though (especially Ram).
I made this a corner combo because I could not figure out a mid-screen wall break combo for Bridget at first. I was able to make one the other day though, so I'll post that sometime next week.
Combo:
c.S - 6HS - j236HS - HS.HS - 623P - RRC - 2HS - 6HS
You want to delay the DP so you can do more hits. The timing for the Roman Cancel is also very finicky. Sometimes you'll end up side switching with the opponent after the RRC. You can probably counter it by doing a 22RRC mid-air, but I gave up after a few tries lol.