Anji can parry YRC with Suigetsu No Hakobi and Kachoufuugetsu Kai. The super crumples on the first hit. #GGST_AN pic.twitter.com/SYnerkfcgh— Donny Tsunami 🌊 (@DonnyTheTsunami) June 23, 2021
I challenged myself to find a combo involving butterfly without using RC. Still needs a CH. This doesn't have to be in the corner but it made it way less stressful to record. Midscreen needs to be near the corner and the route changes a little bit. Not worth getting into#GGST_AN pic.twitter.com/mFnSduXqpb— Wallaby 🇵🇸 (@FGCWallaby) June 23, 2021
#GGST_AN this might be useful. Found this out when labbing, heres a frame trap counter hit 2hs conversion I know theres a simpler one but I decided to lab and come up with this :) pic.twitter.com/VNGXAIBSN0— Split | Breh @LearningStrive🦋 (@Breh_moment_) June 23, 2021
New *slightly* more optimal dust route. Testing how universal it is soon. #GGST_AN Don't mind the hitboxes, I'm labbing some real nonsense 🕵️♀️ https://t.co/h6d9R8WiVE pic.twitter.com/zrrfZQMIus— Tsuuna with a V (@Not_Tsuuna) June 23, 2021
Labbing Anji 6P vs a few popular round start buttons. Obviously can be called out, but 6P is a real answer and I expect to use it a lot more outside of just anti-airs. #GGST_PO #GGST_KY #GGST_FA #GGST_CH #GGST_RA #GGST_AN https://t.co/ffPAeMunzk— Tsuuna with a V (@Not_Tsuuna) June 23, 2021
This was the biggest comeback ive done, literally was clutching here #GGStrive #GGST_AN #PS4share pic.twitter.com/Ol794wc0wf— XLTD Destiny aka The Paulie Shacks (@onedestiny97) June 22, 2021
Fuujin P is +4 OB and +7/+8 on standing/crouching meaning you can somewhat hitconfirm into a combo rather than just doing rc immediately after throwing fan. Hitting them crouching seems really unlikely though. #GGST_AN pic.twitter.com/n5GewNC0wE— Adam Sims (@Simatron3000) June 22, 2021
#GGST_AN VERY applicable stagger counter hit situation. The little risk built from c.S makes this counter hit confirm do, in total, 309 damage METERLESSLY2H Counterhit, 236S(Hold Briefly), jD, c.S, 5H, 236S (Hold), j.D, j.D (Wallbreak) pic.twitter.com/thulO5fgDr— CrazyFingers CHECK PINNED TWEET (@CrzyFingers) June 22, 2021
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel:
Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit.
Chapters:
0:00 Intro
3:55 2D + General explanation of combos/options
13:10 5H
16:24 5S
17:48 Uncharged Fuujin 236H
19:33 Charged Fuujin 236[H]
24:55 Kou 236[S], 2 hits
29:42 Kou 236[S], 1 hit
31:28 Bonus optimal J.D wall bounce combo
33:08 Outro
Time Stamps for each move and the combo notation:
2D : 3:55
Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak)
Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak)
2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak)
5H: 13:10
Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak)
Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak)
5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak)
5S: 16:24
Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S]
236H (Uncharged Fuujin) 17:48
236H, K, 5S, 5H, 236H, S (Soft knockdown)
Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop.
236[H] (Fully Charged Fuujin) 19:33
Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak)
Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak)
236[S] (Kou, 2hits) 24:55
Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak)
Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak)
236[S] (Kou, 1 Hit) 29:42
Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak)
Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown)
or for metered carry to wall:
236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak)
If you have questions or comments leave them in the comment section and I'll do my best to offer input!
If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living:
https://www.twitch.tv/Klaige
Thanks for watching!
Thank you for watching!!!
In today's video, I will be giving a mini-guide on how to open up and mix your opponents with Anji's Fast Roman Cancel setups. This is just an introductory guide and is meant for you as the player to see it but grow tech from your own ideas, Hope you guys enjoy
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00:00-Intro
00:34-What is fast RC?
01:36- Fujin/6k FRC
03:47- Fujin Hop FRC
07-17- Butterfly FRC Bait Tech