Non-CH route does more damage for some reason. This one is possible on CH, but is inconsistent unless you were dashing before starting the string 5D timing is very strict #GGST_AN pic.twitter.com/F048aM0OTf— Conman (@MinusOnHit) June 18, 2021
Setup against mashers. CH H in the corner with full combo. Works from midscreen as well, but not when you're far from corner. 2nd j.D has to be superjumpedReposting because I forgot the hashtag #GGST_AN pic.twitter.com/iRYQ1PSuBy— Conman (@MinusOnHit) June 18, 2021
#PS5Share, #GuiltyGearStrive #ggst_an if for some wild reason u want to be full screen back dash brc jd does the job pic.twitter.com/lNSjkcqW2E— eye_o_horus (@eyeohorus1) June 18, 2021
#GGST_AN characters with no meterless reversal tend to jump out of the mixup... Air throw is an option pic.twitter.com/aDUmBs5mRh— The Violent Daddy (@ThisIsBattle) June 18, 2021
c.S jc forward-BRC, into air-dash mix!Everything is a true blockstring, opponent can only YRC or Burst to escape the mix-up once c.S is blocked.1. Overhead (holding down-back, but gets hit standing*)2. Low#GGST_AN pic.twitter.com/BkMxDSb1PF— Kim (@ZuperKim) June 18, 2021
Here's a sick mixup I saw in a tourney. With Anji you can cancel the spin version of his fujin into a PRC then grab the opponent after if they aren't ready #GGST_AN pic.twitter.com/L9AqH60wZ7— Vam (@Vamsauce) June 18, 2021
50% damage meterless combo.Nice damage and meter build up (wall break ender)You need to time Anji's j.K though to connect the combo. 🤷🏽♂️#GGST #GGST_AN #GuiltyGearStrive pic.twitter.com/pKcTLrcGTH— Arki Borj (@Arki_Borj) June 18, 2021
One of the most important skills to work on in training mode with Anji is visually hit confirming. You need that young man reaction time to go full gorilla and threaten scary offense.Reacting between block/hit is the hardest. Counterhit is easier.#GGST_AN pic.twitter.com/vsHKjatHkE— TJ Huckabee (@Voguekun) June 18, 2021