Here is an Anji Mito combo for #GuiltyGearStrive #GGST! I recorded two different versions, one with Fuujin ender and one with Issei Ougi: Sai ender. pic.twitter.com/HJqO14AlLD— A Fine Egg (@TheFineEgg) June 12, 2021
Definitely feel like the intention was for you to be able to safe jump after super wallbreak, probably could before the landing recovery changes. Holding up with dash macro on turbo and still not possible #GGST #GGST_AN pic.twitter.com/19WfiQn3Zg— Adam Sims (@Simatron3000) June 12, 2021
Be aware of the extra hitstun you get from strong counter hits, seems to be on a short timer rather than just the first hit. Useful for Anji as he gets;fs > 236hcs > 2h 2d > 236h launch Which are normally only on crouching or counter hit. #GGST_AN pic.twitter.com/PuOBHKwCIZ— Adam Sims (@Simatron3000) June 12, 2021
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The first example is for when you expect they will press buttons. The second example is for when you want to mix up just in general. The third example is a variation of the second, and is used to keep the opponent confused. If you are confused about the dash/shift out of roman cancel, here's how you do it: press a direction and the dash macro, and then press your roman cancel button quickly after.
https://store.playstation.com/#!/tid=CUSA00572_00
#GGST_AN anji frame data. seems to be the same from beta in may. There may also be some weird differences between PC and PS4/5 version pic.twitter.com/T7eQ54EioO— matosh.lee(auggis) (@matosh_lee) June 11, 2021