Can the S follow-up of Fuujin really be used to "beat" DPs?Most DPs sadly have a 623 motion so unless the opponent inputs the DP late he will autoblock the S follow-up, everything else gets beaten by DP as known.Not good to discourage DPs.#GGST_AN pic.twitter.com/WToIXXUQxn— Rin-senpai (@RinSenpaiii) June 11, 2021
Off spaced HS you can do 236[S] to bait and beat all the invuln DPs.If you're midscreen you get a full combo into wallbreak for 50%+.These combos are done at 0 tension. If you have 5 tension to start you can super :)1st video for Leo/Ky2nd for Chipp3rd for Sol#GGST_AN pic.twitter.com/qmWbiIZAWP— Drudie (@Drudie_) June 11, 2021
Off spaced HS you can do 236[S] to bait and beat all the invuln DPs.If you're midscreen you get a full combo into wallbreak for 50%+.These combos are done at 0 tension. If you have 5 tension to start you can super :)1st video for Leo/Ky2nd for Chipp3rd for Sol#GGST_AN pic.twitter.com/qmWbiIZAWP— Drudie (@Drudie_) June 11, 2021
mreko — Today at 10:14 AM
That looks more complex than it really is
[10:14 AM]
- P goes into itself or command normals
- K goes into D normals or command normals.
- close S goes into far S/H normals/D normals/command normals.
- other S normals go into H normals
[10:15 AM]
It's universal (I think) and it's just 4 rules
Message #anji-lounge
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MikeMuscles — Yesterday at 10:25 PM
You can OS CH slowdown
[10:26 PM]
(Button) > 236(nonch)~(ch)
[10:26 PM]
Oh non ch you get 236(nonch) on ch you get 236(ch)
[10:27 PM]
Only with the CHs that slow down time
BigTimber — Yesterday at 10:32 PM
I love losing game 1s to characters I've never played vs before in this game lmao(edited)
[10:32 PM]
so tilting sometimes
[10:32 PM]
Like, Nago mix is just WEIRD it's not even that strong I dont think(edited)
MikeMuscles — Yesterday at 10:37 PM
A lot of strike/throw, and big buttons(edited)
BigTimber — Yesterday at 10:44 PM
yeah
[10:44 PM]
just weird
Unapologetic Hashi — Yesterday at 11:47 PM
anyone wanna play I wanna practice some Anji(edited)
[11:48 PM]
Also what links into 2H
MikeMuscles — Yesterday at 11:54 PM
Into? cS
[11:54 PM]
Or Rin CH
June 11, 2021
rbespinosa13 — Today at 12:14 AM
From what I’ve found 2H can be followed up by 6H, 236S, and 236H if the opponent is airborne. It’s a bit dependent on spacing and fall speed though
[12:16 AM]
Just found this out. If you do 236H.P and RC just as the fan comes out, it can hit the opponent and let you follow up with 6H
Idk if this is something good or not??? I'm just doing random stuff in the lab if I'm being honest. #GGST #GGST_AN pic.twitter.com/9BNjJ3OVS7— Thanatos_V2 (@DrkThanatos) June 11, 2021
Anji can punish May's dolphin hard with a read. #GGST_AN #PS4sharehttps://t.co/Ke9B6YlBLi pic.twitter.com/9K8mA7GJeR— Kabuttops @ Best Anji in Local Scene (@Kabuttops) June 11, 2021
Optimized May dolphin punish. Adding 6HS after 2K adds more damage and corner carry. #GGST_AN #PS4share pic.twitter.com/4AMTurn4Rg— Kabuttops @ Best Anji in Local Scene (@Kabuttops) June 11, 2021
Fuujin into kick follow up FRC is a really nice instant overhead that gets wallbreak from midscreen #ggst_An pic.twitter.com/CWWKGMZhVF— PhillyB (@PhillyBFG) June 11, 2021