Did some commentary regarding Anji's offense and how to think/improve your pressurehttps://t.co/zJYlvW3yichttps://t.co/zJYlvW3yic#GGST #GGST_AN pic.twitter.com/yzfV3lbtxm— BIttaHitta (@BittaHitta) January 26, 2022
#GGST #GGST_AN this is a little less damage than a regular kou loop and doesn't let you break the wall with a super but it's more fun pic.twitter.com/5U9iFVhdZ1— Just Goopy (@CursedGoopy) January 26, 2022
Safejump off of throw with a DP punish with several burst baits built in. #GGST #GGST_AN pic.twitter.com/TK2Yw2PDFl— soberquet (@SobArts) January 25, 2022
#GGST #GGST_AN fun little combo with a backwards fuujin in the middle. First one I messed up but only lost ~15 damage pic.twitter.com/GkolCs7gNF— Just Goopy (@CursedGoopy) January 24, 2022
This is fun. Kou safejump works midscreen, too. Just have to time it as they hit the ground. #GGST #GGST_AN pic.twitter.com/KOVeIhUfO0— soberquet (@SobArts) January 24, 2022
managed to lab out a combo that's very easy to pull off and is (almost) universal, and only sacrifices about 10-20 damage compared to more optimized routes. use these if you're struggling to confirm the hard knockdown with more complicated routes.
universal combo: j.S - j.D - j.S - dash - j.S - j.D - j.D
Faust specific: j.D - j.S - j.D - dash - j.S - j.D - j.D
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Simatron3000
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Today at 6:58 AM
@rx Useful counter hit os' are
Cs 5h~2h
Fs/2s 5h~2h
236h~p/s/h~k
Cs 5h~236[h] midscreen
2d 236h~[s] in corner, fuujin on hit/block, charged kou on ch
Cs 5d~5[d]