Anji 1.10 oki into 5D...- Early hit 5D leaves opponent grounded, as shown in 1st and 2nd example.- 3rd one is when dashing slightly further, making 5D hit later, making the butterfly hit during the airborne state = juggle.#GGST_AN pic.twitter.com/l9uXa75ZPN— Kim (@ZuperKim) October 20, 2021
Guilty Gear -Strive Anji Mito New Combo ( New Patch ) easier to land
Same combo just easier inputs to wrap up the combo.
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Anji Butterfly oki option select. Essentially a dashblock 5K with some extra shit. Self-timed DP punish and up-back punish. If opponent is conditioned to block you can jump cancel 5K for high-low mix or dash again for strike-throw mix #GGST_AN pic.twitter.com/c3O7Uh3U2w— Mark Sayson (@NotHentaiHaven) October 19, 2021
After a few online sessions I feel comfortable saying this oki route is worth including in your kit.It isn't end all be all by any stretch, but in matchups against slower characters or ones with potent reversals it is a good balance of saftey, pressure, and options.#GGST_AN https://t.co/UkF36d0j9M— ANJI=MITO 🦋🦋🦋 (@Klaige) October 19, 2021
#PS5Share, #GuiltyGearStrive #GGST_AN Using @klaige butterfly oki setup you can opt to do a left right brc mix up and still maintain pressure pic.twitter.com/h7Umgndbha— og.seun (@ogseun7) October 19, 2021
Some blocked kou info:-At full jump height, j.H is a true string-At half jump height, j.H is not true, but beats 6p-j.S 66 j.S(or j.K j.D) is true-j.S 66 j.H is not true, but beats 6p-in corner, j.S/j.K c.S is true#GGST #GGST_AN pic.twitter.com/MSTFsVebFk— Hybris (@hybriiss) October 19, 2021