I collab'd with ProxyAskew for this stream, check her out: https://www.twitch.tv/proxyaskew
Twitter: https://twitter.com/RedMufflerMan
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#GuiltyGear #GuiltyGearStrive #GGST
Please Fix Anji Mito - A Compilation/Mess/Cry for Help [GGST]
What's with this funny fan man? Let's take a closer, analytical look at why Anji Mito needs a little fine-tuning in order to stay relevant with the rest of Guilty Gear Strive's cast of characters.
LINKS TO OTHER ANJI CONTENT:
Kid Viper:
https://twitch.tv/Kid_Viper
Dryace_Game
https://twitch.tv/Dryace_Game
GcYoshi13:
https://www.youtube.com/user/GcYoshi13
Klaige's Anji Buffs video:
https://www.youtube.com/watch?v=Wd-5ur11yos
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Twitter: https://www.twitter.com/Awesome3475
Twitch: https://www.twitch.tv/Awesome3475
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Anji Mito universal meterless walbreak combo from 5P
Only works in the corner and is best used at lighter characters, works on all everyone, but it's a lot harder on heavier ones (nago and pot).
Notations: 5P, 6P, Fuujin, Rin, 5K, 6HS, 5HS
You can end with super for more damage.
Guilty Gear Strive Complete Character Guides:Anji Mito
#guiltygear #fgc #GGST #GGST_AN
We are back with our character breakdown series this time we have ventured into the land of guilty gear starting with the lord of the dance Anji Mito
Anji Touch of Death: Block pressure into counter hit frame trap - Guilty Gear Strive combos
The cpu is set to mash jab, showcasing the first portion being a true block string, and that the frame trap has a small enough gap to even beat 3 frame normals and the spacing to prevent grabs.
The trick to getting this to land is holding the second Kou after close 5S to get under the opponent. This keeps you slightly closer and lifts them right above your head to get the third Kou, and the air 5D. Without the hold, either you'll get far 5S on the third pick up, or you're not close enough for air dust to hit, and need to rely on air 5K or air 5S to hit instead.
This does not have to start in the corner. Due to the push back from blocking the first sequence before the roman cancel, you can do this even from round start positions. If you ever break the wall and get a hard knockdown, this sequence can be used and will still push them close enough in the corner.
This combo with just the RC pressure will kill chipp and milia from full health. Characters slightly above these health pools will require another 50 tension used for super to secure the kill. This includes Zato, Axl, I-no, and Ramlethal. Every character past this (faust and onwards) will not die from this pressure/combo alone.
Combo responsibly!
t̵a̵r̵k̵o̵v̵ guilty gear guy (thecouchsoldier) on Twitter
found some fuckin' sick anji mixup shit. honestly idk if it'd actually work but the timing is tight to get the dust/shitsu right and i feel accomplished pic.twitter.com/e4UaUrOEUR— t̵a̵r̵k̵o̵v̵ guilty gear guy (thecouchsoldier) (@COUCHS0LDIER) July 26, 2021
Tired of getting Mortobato'd? Don't want Nago to go back to Neutral? This vid is for you.
This video covers four setups from common situations for all three weight classes. I considered ease of hitconfirm when deciding what routes to do, since ones that do more damage are very strict.
There's endless more ways to set it up, but I think from something like a Rin hit I'd go for pure damage.
These all lead to decent damage if you choose to wallbreak, so there's no reason not to consider 'em!