Multiple ways to beat Chipp Gamma. Hitting Clone = hitting Chipp (unless far). This allows many different conversions. BRC can act immediately on recovery (includes block). BRC early becomes a YRC. Win/Win.I'm going to regret posting this!#GGST_CH @HiFightTH @gou4th_fab pic.twitter.com/Zx57RYtZIy— tragic (@fightelement) June 24, 2021
Somewhat reliable Drift BRC tech to avoid Chipp's AB/cmd grab if you have meter ? More info below. #GGST_AX #GGST pic.twitter.com/0j9x8kPhl9— Riot (@JCM_Riot) June 29, 2021
#GGST_FA #GGST_CH One reason to dash macro on reaction to Chipp jumping overhead.Dashing hedges better against more j2K timings than trying to anti-air conventionally. pic.twitter.com/OKSEkfDgKy— Krackatoa (@Koryuken) July 15, 2021
So Chipp's command grab can leave you in a bad situation even if you just jump out of it. If you can react, it's better to challenge him in the air after the jump out. Here are a few examples. #GGST_CH #GGST_MA #GGST_GI #GGST_MI #GGST_ZA #GGST_KY #GGST_In pic.twitter.com/yFHmkBr5Zj— Young Hohenheim (@wideawakeanimal) July 13, 2021
Jump back punish for chipp grab, also works as an answer to the follow up command grabs they do after #PS4share pic.twitter.com/Y6HASQOvG5— Nino_Allah (@StillGrowinProd) June 26, 2021
Some answers to Chipp leaf grab shenanigans. The air throw option seems to be the most consistent answer as the timing for the backdash punishes are pretty tight. #GGST_KY pic.twitter.com/KHdh7YUTJF— SeanE (@EngrishVEN) June 26, 2021
if ur dumb like me, chipp is a character who's hard to learn how to counter just by playing, and requires lab time. here's the results of some of my lab time today, in a thread: (1/5) Command Throw #GGST_RA pic.twitter.com/U55f6S7Ego— TracksuitCat Classic (@TracksuitH) June 16, 2021
(2/5) Horizontal Alpha Blade. If you can't react, remember to block towards Chipp's starting position. Reacting to the diagonal blade with c.S is harder, so if your opponent is mixing them up, 5K > 214P is a safe choice. #GGST_RA pic.twitter.com/3hnmL7UHbe— TracksuitCat Classic (@TracksuitH) June 16, 2021
(4/5) Overhead Rekka Ender. The timing on this punish is very tight. c.S starters are much easier, but a little less damage. #GGST_RA pic.twitter.com/ShkMM0zlQb— TracksuitCat Classic (@TracksuitH) June 16, 2021
#GGST_RAIf you react to chip command grab, you can air back dash and do thishttps://t.co/6gWeGgF6wm pic.twitter.com/cA8bqQSJKq— Note Mura (@Drillofheavens) June 16, 2021