timestamps:
0:00 dash 5K, throw
0:05 dash 5K, 6K
0:10 dash 5K, delay 6K
0:18 dash 5K, dash 5K
0:20 dash 5K, backdash f.S
0:24 throw 66PRC OS
0:29 S projectile is reactable
0:39 S projectile long range punish
When facing Leo's 5K, he has a couple of options.
He can do
5K, tick throw
5K, 6K
5K, backdash f.S
but you cannot immediately throw in Strive. there is a 5F window that you must give before you can throw (so whatever blockstun +5F)
you can fuzzy this entire mix by delaying the throw
since if you delay you'll still be in blockstun and block the 6K
if the Leo delays his 6K he'll get thrown
if Leo does dash 5k, dash 5k he gets thrown
his only counterplay is to dash 5K, backdash f.S
but you can OS this by doing throw 66PRC to punish him
fast projectile is actually absolutely reactable because Leo takes a long time to recover
if you dont want to IAD j.S you can also just 5H(as Ramlethal) or use your long range punish
While it is normally preferred to let this super play out OB to get a larger punish, there are times where Leo may have enough meter to RC to keep himself safe. In this situation, take advantage of the gaps in this super, which allow you to throw Leo and prevent an RC. #GGST_LE pic.twitter.com/pzfCc25tNk— Wallaby 🇵🇸 (@FGCWallaby) August 17, 2021
Just a reminder to Faust mains about a very important punish on Leo. Do not let Leo players do turbulenz on your block. You can 2P it before they get guard out. Not many characters have this privilege without instant blocking. #GGST_FA pic.twitter.com/pHKkIbc0tc— Glackum #BlackLivesMatter (@Glackum1) July 21, 2021
"you can't react to a 10F projectile" It's only 10F startup if you are point blank. There's also 54F of counterhit recovery. S Wurde is also primarily a neutral tool because it's also -16 on block. #GGST_LE #GGST_RA #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/Imxspef8Uc— Jyosua@Guilty Gear Strivin' (@Jyosua) July 11, 2021
Do you have the mental fortitude to IB while leo is twerking on you. You should #GGST_FA #PS5Share, #GuiltyGearStrive pic.twitter.com/hbBGfbzZWU— T-SPIN (@TSPINFGC) June 24, 2021
Weird.FD on Leo 236H leaves you closer.Can be useful when he does it on wakeup and you cant grab during run#ggst pic.twitter.com/2inQGOQWAa— vryu先生 (@vryu123) July 16, 2021
Kyle Ellis | The Chipp Life™ Chose Me | on Twitter
#GGST_CH #GGST #GGST_LE Throwing this is WAY easier, but this is good BRC for more damage & oki/meaty opportunities. pic.twitter.com/UWelVLIJ0i— Kyle Ellis | The Chipp Life™ Chose Me | (@Zer0Solis) July 12, 2021
Yo Interwebs
Follow mans init....
Twitter - IamC4IQ
Twitch -IamC4IQ
Beats are made by DarkosStrife and Kali Mac.
Peace!!
Link to NEW!!!! Leo Whitefang Guide.
The Kings Dictionary Vol.2
https://docs.google.com/document/d/1AyXgy9xY3yTfqjFcqn8uclqPU3CoBPWna3WymA5IPms/edit
Se puede usar un RC en el cross de Leo para hacer un mejor castigo!You can use an RC in Leo's cross to do a better punish!#GGST_LEO #GGST_LE #GuiltyGearStrive pic.twitter.com/HrWjysD9R7— LR | Hunter 🤠✖️✖️ (@FGC_Hunter) June 14, 2021
Leo's Command Normal 5, [H]S or [S]H, is -6 on Block #Ggst #ggst_le #PS4sharehttps://t.co/3ISFGGlQBq pic.twitter.com/4s7fjANBzT— Shugotenshi #GGST #FFXIV #GBVS (@Shugotenshi714) June 14, 2021
Does letting go to neutral lessen your hitbox?In the first clip and after the fd, i let go to neutral and the slam missesBut in the second clip after the fd, i hold back to block and the slam makes contact(also some anti-leo tech)#GGST #GGST_LE pic.twitter.com/GeTQY3RIRv— Noc435 (@Noc435) June 13, 2021
#GGST #GGST_LEAnti leo backturn. FD before 236H will keep leo close enough to throw out of numerous follow ups pic.twitter.com/IoxDO0Fdpr— Red X (@i_Adapt_) June 24, 2021