Guilty Gear Strive - Axl Low's Axl Bomber Loop Optimal Corner Combo?
Crappy combo theorised in under 20 minutes (played Axl for 5 years so don't worry)
*SCRATCH THE DESCRIPTION, A MORE EFFICIENT COMBO STEMS FROM ending in 5K Bomber, Bomber, gives 8more dmg but even harder to do*
Note that ending in Super gives you only 12 more dmg, but grants the hard knockdown post-wall break
Super ender is also unreliable if the first close-Slash connects further away since the first hit may whiff horizontally
Also note that using 5P instead of 5K after the second Axl Bomber does 1 more dmg but is 1frame slower (easier to drop), and pushes yourself too far away for the 3rd Axl bomber to hit
Just use 5P or 6K as wall break ender for consistency if you're not confident in the 3rd TK bomber, since not many other moves match 39 (base) dmg at that frame data
preliminary thoughts on axls matchups, dont look too far into this since its early and i could be completely wrong about something#GGST_AX pic.twitter.com/xQrFHIa5t1— cocojam™ (@cocojamGG) June 11, 2021
RCing in response to supers gives me such a gamer boner #GGST #GGST_AXhttps://t.co/gQ8cHsoARE pic.twitter.com/djwb4TYGvm— Artifice (@ArtificeEngaged) June 11, 2021
#GGST_AX Quick 66RC after hitting 214S affects the momentum strangely, not sure if this has potential pic.twitter.com/zBrBMnA7ai— Dakawalf (@Dakawalf) June 11, 2021
Adding more to my TK Bomber craze, here's an easy and harder version of the confirm
Yes it took me 3 attempts for the harder combo, just shows you it's not super easy, or maybe I just suck at TK bombers more than I thought idk
The triple Axl bomber loop flex only adds 10 more dmg, so do consider that if you really dont need the dmg to kill. Your cS also needs to hit them very high up for it to work or else the 3rd loop won't connect
The Starter is very reliable though, As long as the 66Drift RC itself doesn't hit the opponent it hasn't not worked for me no matter the antiair height or anything