本来アクセルボンバーを6239とかで入力しているんだろうけれど、ヒットボックスだと全部入力するタイミングあっておもろい(6823入力になる)axl bomber(6823HS) with hitbox controller(4,2,6,8buttons)6>2468(=8)>release8(=2)>release4(=3)>HSusing all lever buttons to make 8 =)#ggst_ax— Jo_Makemake (@ssz003) June 19, 2021
Axl; autotimed deep hit 6H meaty after command grab. Crouch twice and input 6H, if timed correctly 6H will hit deep enough to let you combo to 5K.Also gives you an excuse to teabag your opponent without being a dick!#GGST_AX pic.twitter.com/ZoGnA8mCYS— Afro Viking (@AfroViking2607) June 19, 2021
Today I’ve been looking at how Axl can use jump cancelled drift BRC > j623HS to land insane damage from midscreen confirms and anti airs, and also to expand on corner combos that are otherwise not very damaging. Guaranteed Bomber loops from midscreen! Some clips below: #GGST_AX pic.twitter.com/qSFOTCjkyB— Mystic (@MysticSmash) June 18, 2021
Here's a Totally Practical* route that uses one vision mid combo, and shows off a neat interaction when you hit someone with his Soaring Chain Strike for a wall stick. Pulls them off the wall, but still wall sticks them. #GGST_AX #GGST pic.twitter.com/t1q4eo8BxD— Cactipus (@Cactipus52) June 18, 2021
#GGST_AXL #PS4shareCorner to midscreen version. Idea from kaq895 on twitchhttps://t.co/BjieQM6jSZ pic.twitter.com/fhzCd9UHcD— LilDookieStain (@rashaxl) June 18, 2021
#GGST_AX I don't think I've seen anyone else post thisSo here's a simple cornered command grab wall break combo for 1 bar from a very common situation. pic.twitter.com/KNgDWw1bln— 🚶🏾♂️MCG🚶🏾♂️Pluralmite (@pluralmite) June 18, 2021
Getting the hang of the Ioh prc bomber, still cant do 3 bombers consistently #GuiltyGearStrive #GGST_AX #PS4share pic.twitter.com/4T8800XsYs— THE D.A.C (@TheDaaaac) June 18, 2021
The hit from Red Roman Cancel adds both damage proration and gravity to a combo. Avoiding the hit by making it whiff or using Purple Roman Cancel will often lead to more damage. This is especially apparent with more resources or corner. pic.twitter.com/TBZ5jN4AWg— faultydefense (@faultydefense) June 18, 2021
Here's my little contribution to #GGST_AX:Because of the last few frames of hitbox shenanigans on 5H, it can OTG after [4]6S-8, which nets you ~10 extra damage over an OTG c.S. Less consistent, but a viable option.Also demonstrates the inputs for a non-counter hit 6K > Rensen. pic.twitter.com/aBwdS1ycUD— Arty (@TheArtylo) June 18, 2021
Axl Low "The Jotaro Mix-Up" (632146P fuzzy mix-up) | Guilty Gear Strive
picked up axl yesterday and felt like i should share some of this cool tech (don't know if it's already known but hey might as well post yuh feel me)
0:00 Intro
1:30 Combos
*all combos start after a hard knockdown into One Vision install: 2K - 2D - 632146P install and are written in Numpad notation ("-" are links or cancels between each move)
1:33 Low mix-up into midscreen combo:
2K - 2D - 214HS - 632146P time stop - 66 - c.S - j.623HS (tiger knee) - c.S - j.623HS (tiger knee)
1:44 Low mix-up into side-switch combo:
2K - 2D - 214HS - 632146P time stop - 66 - j.HS - j.623HS - c.S - j.623HS (tiger knee)
1:55 High mix-up into midscreen combo:
rising sj.HS - j.632146P time stop - falling j.HS - c.S - 6HS - c.S - j.623HS (tiger knee)
*Note: max range j.HS is key to optimize damage
2:24 High mix-up into side-switch combo:
rising sj.HS - j.632146P time stop - falling j.HS - c.S - j.623HS (tiger knee) - c.S - j.623HS (tiger knee)
2:34 Low mix-up into corner combo:
2K - 2D - 214HS - 632146P time stop - 66 - c.S - j.623HS - c.S - j.623HS (tiger knee) - j.623HS (tiger knee)
2:47 High mix-up into corner combo:
rising sj.HS - j.632146P time stop - falling j.HS - c.S - j.623HS (tiger knee) - c.S - j.623HS (tiger knee) - j.623HS (tiger knee)
*Note: for combos going into corner, be aware of wall break, TK Axl Bomber is the optimal ender for it, otherwise j.HS or j.D at max stun decay (j.HS gives better damage but is slower than j.D)
Additional Notes:
3:08 Looping the mix-up with 100% tension
3:27 Counterhit c.S Combo against wake-up mashers:
4c.S (counterhi) - (delay) 1HS - 6S4 - 632146P time stop - c.S - j.623HS (tiger knee) - c.S - j.623HS (tiger knee)
3:40 Becoming a grappler
3:50 What happens if they block the overhead?... and countermeasures