For @FadedVisage #GGST_ZA At least on a close 2D KD this could be a thing. Far 2D KDs are a pain... pic.twitter.com/H4ooVJUkez— Shinjin is シンジン (@shinjinbaiken) February 21, 2021
Learning the good oki while figuring out how to bait and punish yrc. 2H seems to only work up close? #GGST_ZA pic.twitter.com/3CbZfPAgQi— Shinjin is シンジン (@shinjinbaiken) February 21, 2021
A K strength or higher button into 236H blocks mashing and 214S into -P- is gapless oh boy #GGST_ZA pic.twitter.com/EB7fCSVabN— GurenFrog (@GaoMatsu) February 21, 2021
So I saw a low mix idea from @PepperySplash and figured I'd try my hand at a high version (ps4 won't let me record so sorry for poor quality) #GGST_ZA pic.twitter.com/wW6IqgTdDl— HouseOfBacon (@HouseOfLettuce) February 21, 2021
mid screen high low , conversion is same if first low hits , has gap but spaced to beat p mash #GGST_ZA #PS4share pic.twitter.com/tF4jX2a0RO— JOSH メ (@JoshGG) February 21, 2021
Using Eddie armor to lock opponent into hitstop, so can punish their extended hurtboxcc @BeautifuldudeGG #GGST_ZA pic.twitter.com/60InYBruxQ— Richard Nguyen (@RichardWinz) February 21, 2021
the problem with this mix is if they dont block the first low but u planned to do two lows , 6K isnt there to cover it like in the first video , but can put back into same mix so its not too bad #GGST_ZA pic.twitter.com/Cd3ZfcnDIX— JOSH メ (@JoshGG) February 21, 2021
CH midscreen sweep combo, allows one less wall splat when 6h is used at range and the frog juggles instead #GGST_ZA pic.twitter.com/DwfaOlCr3L— Bel Ehto=1 (@bel_ehto) February 21, 2021