Simple high/low corner carry w/Drunkard Shade for hard knockdown. Meaty Drill stalls long enough for Eddie #GGST_ZA pic.twitter.com/sutKVioE95— Whateverdude151 (@whateverdude151) February 21, 2021
Do purple RC after Zato's J dust to keep the momentum #GGST_ZA #GuiltyGearStrivebeta https://t.co/pyIXmajr5r pic.twitter.com/o8CnkCNslG— Zero (@Goose_895) February 21, 2021
Leap is super interesting in that you can recall Eddie mid air, but still get the final hit after. Eddie bar refills quickly after recall, so Leap~recall may let you steal a full mix if they stand block the first hit. Don't use the string in this clip, only for concept #GGST_ZA pic.twitter.com/Jz5or8BnWK— Shaun Rivera (@Unconkable) February 21, 2021
Maybe common knowledge already,but breaking a wall with super knocks the enemy down briefly. Compare both combos. Thanks to @AKA_FGC for first noticing with Sun Void #GGST_ZA pic.twitter.com/OVregznViw— Shaun Rivera (@Unconkable) February 21, 2021