Been messing around to see what Ram can do, I think trying not to break the wall is best for her so she can run sword pressure, but not sure how much damage is worth leaving on the table for it. On the whole it feels like combos into super do more damage but RC stuff can give you confirms you wouldn't get or corner carry/wallsplat enders for oki. Where a combo ends with wallsplat you can get one more hit for a wall break but it feels like stopping there and going for oki would be better.
Mainly a combo guide for aerial situations comment if you want more Timestamps: 0:00 Notations 0:07 Anti-Air 0:40 Air to air 1:29 Air to air counter hit Music used: REDHEART by Akai Haato/ Haachama piano ver. https://www.youtube.com/watch?v=P_vS0N9axSQ support this guy he makes good stuff and only has 32 subscribers!
☆ Pls Like, Comment, and Subscribe Follow me on Twitter: https://twitter.com/UFOranges Transcript System borrowed from Xiao Notations: ↖ ↑ ↗ = 7 8 9 ←N→ = 4 5 6 ↙ ↓ ↘ = 1 2 3 j. = during jump/in air dj. = during double jump/in air c. = close f. = far ~ = jump cancel (usually forward) xx = cancel [•] = hold button/direction in the bracket mw = microwalk (usually forward) CH = counter hit RC = Roman Cancel ! = wallsplat 【•】 = setups *Roman Cancel Drifting - inputing dash in the direction you want to drift as you Roman cancel (ex: 66RC to drift forward) 1) 00:13 [D], 5K xx 236HS, dash, c.S xx ...
Shoutouts to Nagai for sharing this: https://twitter.com/nagaiyenCAT/status/1363221419270623233 This is really nasty and we need to abuse it XD, Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twitter: https://twitter.com/BachiruBB #GGST #GuiltyGearStrive
So you regain both swords off wall splat #GGST_RA #GGST #PS4sharehttps://t.co/ncAKemgBJb pic.twitter.com/Brb3jpiaGT— Smilejunkie @🚀➡️🌗 💊🔪🎮 (@Smil3Junki3) February 21, 2021