Jumping D on CH allows Faust a free item pull before your combo,stun even allows you to combo into cmd grab #GGST_FA pic.twitter.com/oRPqg48xZk— Bel Ehto=1 (@bel_ehto) February 20, 2021
From Downtown: Longest carry to wall I can find for Faust that involves a non-CH anti-air.#GGST_FA pic.twitter.com/L9l6F1x4rp— Krackatoa (@Koryuken) February 20, 2021
Small round-up of Day 2 Faust Metered BnBs. Probably stuff I'll use in matches because they're easy routes, carry as generously as possible, and start from important situations. More soon.Credits to @AkitoBass for ideas. #GGST_FA #GuiltyGearStriveOpenBeta pic.twitter.com/6bW3onMAzE— Krackatoa (@Koryuken) February 20, 2021
The goal is to delay the PRC until landing, get as much forward dash as you can, then get them to land "on top of" your 5K with the jSH 5K jSH series. #GGST_FA— Krackatoa (@Koryuken) February 19, 2021
These are those comfy jH wallbounces you hear so much about. I think this is a pretty good and easy carry route off S Tele with some practice. pic.twitter.com/vOaz7DrhEU— Krackatoa (@Koryuken) February 19, 2021
going to collect various gg strive beta faust things in this thread, mostly mixups and confirms with items #ggst_fa https://t.co/RgYkyqJcY8— tenpai!! (@tenpai_miko) February 19, 2021
A long range 2-hit starter route for when you can't get those comfy mid-screen jH wallbounces (Corner is harder to combo from jH) #GGST_FA Makes good use of FDC too. pic.twitter.com/BhSrxtQuMU— Krackatoa (@Koryuken) February 19, 2021
Pretty easy corner carry wall break from any jump cancelable AA. You can substitute the last c.S jSHS with 2S5HS 6HS if enemy is too low to the ground.#GGST_FA pic.twitter.com/Qve8QDAoL9— SartoffelKalat (@SartoffelKalat_) February 19, 2021
Corner Afro High Low conceptI really wish faust didn't need meter to convert off of his low ;-;#GGST_FA pic.twitter.com/Uhp2mRKbqZ— AkitoBass@ ACPR GGPO HypeTrain (@AkitoBass) February 19, 2021
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KrackatoaToday at 1:42 PM
Figured out the timing on corner BnB
Any hit RRC forward jump jH as route starter
jH causes extra wall damage
So you need to fit two in a combo
The timing seems finicky at first, but your goal is to do jH as early as you can while the opponent is as high as possible
It's hard to describe, but the goal is to get the jH to "land on the opponent as they rise"
RRC > Hold 9 jump > jH > cS > 8 jump cancel > jS jH > cSfSH splat
I'll see if it's universal
You can do 5K MMM ender for an even easier wall break
From well outside the corner
Very good
In this clip, when Faust throws bomb bag, it comes out going the opposite direction it would normally. Not sure what causes it but I've seen it happen in a few other matches. I don't think I've seen this happen in any other GG game before. https://t.co/G4gJJtgqgz#GGST_FA— ElvenShadow (@elvenshadowmike) February 19, 2021
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AceOfSpuds_Today at 9:08 AM
Not my first GG but first time trying whacky doctor man, any general advice?
[9:08 AM]
i know its beta day -40 lol
NEW
KrackatoaToday at 11:24 AM
@Wool Jump throw bag > falling jH
[11:24 AM]
Don't jump if you think he'll try to challenge bag.
[11:25 AM]
Think of bag's slow ass explosion as a way to farm an item if they do nothing
[11:25 AM]
If they don't react to bag in time to challenge the falling jH, they'll sit in place and wait it out
[11:26 AM]
So you can get time to throw item(edited)
[11:26 AM]
So lots of bags and lots of standing on the ground waiting instead of doing bag
[11:27 AM]
As far as neutral goes. far.S,2H xx Item at a distance is safe
[11:27 AM]
But be careful with it. It's hard to space
Message #faust-questions