I have not been able to put this game down #GGST_AX help improve? Or if this is worth? pic.twitter.com/IUtvikbNJb— Irvinatorr (@Zsyurp) February 20, 2021
Dont know if this is helpful but #GGST_AX can get another kick in the air before jumping again pic.twitter.com/DxJe4qWSH1— Irvinatorr (@Zsyurp) February 20, 2021
#GGST_AX need to rerecord with counter hit damage and better quality. Axl anti-air wallbreak combo. #PS4share pic.twitter.com/F6BNbFIeuc— Lasagna (@GroovyLasagna) February 20, 2021
#GGST_AX quick wall combo off of winter mantis + ov in his cornerhttps://t.co/FwBd3YtPzS pic.twitter.com/MjNseFSEWl— Mochill (@themochill) February 20, 2021
6H confirm with Axl. If you Drift RC up, you pop the opponent higher giving confirms like thishttps://t.co/3BiRWrvRBy— PANDA脳病 @ TSBMO (@Pandabetic) February 20, 2021
I don't think Blue RC is supposed to function like this. Meaty jH ensured. Even the pop up from charged 5D makes no sense #GGST_AX https://t.co/KBLC9KNN9Q— PANDA脳病 @ TSBMO (@Pandabetic) February 20, 2021
Discord - A New Way to Chat with Friends & Communities
Bon BonToday at 12:22 AM
How should I play neutral with him? What’s the best zoning tools?
NuttaconToday at 12:37 AM
5P and jumping snail to harrass them from a distance. 6K and 2S to cover jump-ins. 6P to anti-air when they're on top of you since it has upper body invuln(edited)
[12:37 AM]
and 2H to cover them on the ground
[12:39 AM]
also rensen to harass from a distance if you're feeling it, but as i learned playing coco yesterday they can jump over it really easily. especially since rensen with the up followup has a huge deadzone
cocojam™™Today at 12:40 AM
its best to not follow up rensen with anything if you arent sure of yourself, but rensen is still a great full screen tool(edited)
Bon BonToday at 12:44 AM
Rensen is a follow up after 4-6?
NuttaconToday at 12:45 AM
yeah after the charge input part of the attack, you hold up swing the chain upwards, or down to do the helicopter looking attack
cocojam™™Today at 12:46 AM
Or s for explosion
NuttaconToday at 12:47 AM
rensengeki being the name of sickle flash in japanese if that's the part that's confusing you. i forgot, maybe people new to strive aren't familiar with the names
Bon BonToday at 12:49 AM
Does 214S have any uses?
NuttaconToday at 12:51 AM
so anywhere you can combo into it, you can also use snail instead (214H) for more damage. so 214S probably won't be primarily for combos. i'm thinking it's going to be more for trying to catch the opponent in counterhits
[12:52 AM]
like you could do 5K > 6P > command grab if they're blocking. then maybe they try poking after the 6P because they think you're going for the grab, but instead of you do 5K > 6P > 214S and you jump back and catch them in a counterhit
[12:53 AM]
if they're close enough you can get a 214S counterhit, and followup with snail for a 2-hit combo
[12:54 AM]
also i guess if in general you want to try to create some distance from the opponent you could end a blockstring with 214S to jump back
Bon BonToday at 12:55 AM
Ok thank you for the explanations
NuttaconToday at 12:56 AM
np
Discord - A New Way to Chat with Friends & Communities
LukeYesterday at 11:19 PM
I just linked ch 6h to cS on pot
[11:20 PM]
Also got an airborne wallbounce from it after hitting his back dash recovery, so there might be cool conversions that way
[11:23 PM]
Hmm
[11:23 PM]
Different moves you counter hit your opp off might have diff counter hit properies
[11:23 PM]
I got two different ones from 6h on pot
[11:23 PM]
One vs whatever and a big one vs slidehead
[11:27 PM]
Hmm. Rainwater dodges hammer fall when you're in the corner. Doesn't otherwise
NuttaconYesterday at 11:28 PM
grounded 2p? what do you mean
cocojam™™Yesterday at 11:29 PM
how are you doing 2p > 6k(edited)
NuttaconYesterday at 11:29 PM
it just combos naturally for me
cocojam™™Yesterday at 11:29 PM
i tried it round start and it didnt connect
NuttaconYesterday at 11:29 PM
i'm using sol as a dummy if that makes a diff
cocojam™™Yesterday at 11:29 PM
hmm
LukeYesterday at 11:30 PM
It combos on standing
[11:30 PM]
And close to you
[11:30 PM]
It's actually pretty good. But hard to do
[11:30 PM]
2p is a low i think
NuttaconYesterday at 11:30 PM
the range is more generous than it seems like it would be, which is why i thought it seemed not bad
LukeYesterday at 11:30 PM
So it makes sense
[11:30 PM]
It's pretty good if it does thos
NuttaconYesterday at 11:30 PM
yeah it's low
cocojam™™Yesterday at 11:32 PM
i did it roundstart on pot, but snail whiffed now
[11:32 PM]
onto floor 9
LukeYesterday at 11:34 PM
Getting that kinda conversion from 2p is not what I would've expected
NuttaconYesterday at 11:42 PM
i was about to say i don't think Axl has any frametraps in the standard sense. and that i think he's gonna be more about baiting people with rainwater... but i think i might have found an actual frametrap lol
[11:42 PM]
2K > 6k??
[11:44 PM]
and 2P > 6K
LukeYesterday at 11:44 PM
Delay gatling 2k or 5k into 2d still works i bet
NuttaconYesterday at 11:45 PM
oooooo it does
[11:45 PM]
well i got 2K > delay 2D to counterhit so far. 5K > 2D not sure
LukeYesterday at 11:46 PM
It should if it is like older games. That was the core of my frametrapping in +R lol
NuttaconYesterday at 11:46 PM
thank you so much @Luke this is very important. i'm going to do nothing but 2K > delay 2D, and 2K > command grab mixes now
LukeYesterday at 11:47 PM
Np
NuttaconYesterday at 11:47 PM
i'm done, my gameplan has been solidified shut down the beta
cocojam™™Yesterday at 11:47 PM
we've solved guilty gear next game
NuttaconYesterday at 11:56 PM
i've been dreading getting to corner stuff b/c it seems complicated, but i'm there now
[11:57 PM]
also i completely forgot rensen(2) existed b/c i haven't found a combo use for it yet
cocojam™™Yesterday at 11:57 PM
sol mu feels really weird without parry
LukeYesterday at 11:58 PM
I gotta clip a cool ioh jH rc combo i did
[11:58 PM]
I dunno if it's any good though lol
February 20, 2021
LukeToday at 12:09 AM
I'm starting to come around Axl
[12:09 AM]
I'm never going to have +R Axl back
[12:09 AM]
but
[12:09 AM]
he has some really cool stuff this time around
@Luke
I'm never going to have +R Axl back
FurbArtToday at 12:11 AM
what was +R Axl like?
LukeToday at 12:15 AM
he was much more aggressive
[12:16 AM]
with some meter he could erase lifebars off a single anti air
[12:16 AM]
and rensen FRC extended his pressure forever(edited)
cocojam™™Today at 12:16 AM
fb bomber i think will be the most fun thing hes ever had
LukeToday at 12:16 AM
yeah it's really good
cocojam™™Today at 12:16 AM
just for satisfaction
LukeToday at 12:16 AM
it's the combination of FB bomber and downwards bomber that is super cool
cocojam™™Today at 12:17 AM
yeah
LukeToday at 12:17 AM
and the fact that he can just do it off anything
[12:23 AM]
alright its not exactly an IOH, i didnt do it fast enough off the ground. And I could have probably done something much better off the RC. But the concept is probably the simplest application of jH IOH
One Vision combo midscreen. Anything to add to this? AKA...Where can I do more Axl Bomber! #GGST_AX #GGST #PS4share pic.twitter.com/elP7lwQqBK— Mystic (@MysticSmash) February 20, 2021
Can't wait to use One Vision to just let me slowly walk my way up to the wall like this #GGST_AX #GGST #PS4share pic.twitter.com/oDNXHambR8— Mystic (@MysticSmash) February 20, 2021
accidently found a neat little burst safe thing with rensen 8, maybe someone with more patience than me can make a set up with it #GGST_AX pic.twitter.com/EDQuDln2pX— cocojam™ (@cocojamGG) February 20, 2021
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NuttaconToday at 10:42 PM
===Basic===
5K > 2D > Snail (96 damage)
5K > 2D > Sickle Storm (170 damage)
5K > 2D > Rensen (87 damage) – can’t followup anymore due to minimum range for Rensen (8). Snail does more damage. All hail snail.
5K > 2D > Rainwater (92 damage) – including for the sake of thoroughness, but Snail seems the better combo option for damage.
5K (or 2K) > 6P - perhaps can condition the opponent with 5K (or 2K) > 6P > Rainwater (not a true combo but can catch them pressing buttons), then can go for 5K (or 2K) > 6P > Winter Mantis instead when they are scared into blocking.
2K > 2D > Snail (69 damage) (nice)
c.S > f.S > 5H > Snail (132 damage)
c.S > f.S > 2H > Snail (130 damage)
f.S > 5H > Snail (109 damage)
f.S > 2H > Snail (106 damage)
6H – you can gatling to 6H from 5P, 2P, 5K, 2K, and c.S. Not a combo and unsafe so use wisely!!
===Jump-In===
j.H > c.S > 5H > Snail (117 damage)
j.H > 2K > 2D > Snail (91 damage)
j.H > 2K > 6H – not a combo but demonstrates Axl’s amazing mix potential utilizing not slow and highly telegraphed at all overhead what’s the worst that could happen???
j.5S > 2H > Snail (89 damage) – j.5S has to hit pretty deep
===Anti-Air===
5P > Rensen(8) > 5H (108 damage)
5P > 66RC > c.S > 5H > Snail (99 damage)
5P > 66RC > c.S > TK Bomber > Rensen (109 damage) (snail does 2 less damage if you don’t have the charge)
6P > Snail (65 damage)
6P > Snail > 66RC > c.S > 5H > Snail (126 damage)
6P > Snail > 66RC > c.S > TK Bomber > Rensen (134 damage)
6K > Snail (79 damage)
2S > Snail > 88RC > Bomber > Rensen (140 damage) (just demonstrates you can RC drift upwards, but not sure how practical this is – they have to be really close)
(In Corner) 2S > (delay) Snail > 66RC > (side switch) > 5K > TK Bomber > ??? Not sure if you can do more after
[10:43 PM]
===Air-to-Air===
j.5P > Snail (63 damage)
j.5P > 66RC > c.S > TK Bomber > Rensen (110 damage)
j.5K > jc. > j.D > Snail (84 damage)
j.5K > jc. > j.5S > 66RC > c.S > TK Bomber > Rensen (115 damage)
===Dust===
5K, 2K, and c.S gatling into Dust.
5D (launch) > j.P > j.D > jc. > j.P > j.D > j.S > Axl Bomber (182 damage)
5D (launch) > j.P > j.D > jc. > j.P > j.D > j.S > j.S (197 damage and auto side-switch)
===Throw===
Throw > RC > c.S > 5H > Snail (129 damage)
Winter Mantis (close range) > 5P > Rensen > Winter Cherry
===Counterhit===
(CH) 2D > c.S > 6K > Snail
===Frametraps===
LukeToday at 10:44 PM
>6H – you can gatling to 6H from 5P, 2P, 5K, 2K, and c.S. Not a combo and unsafe so use wisely!!
i think it links on CH
[10:44 PM]
might depend on how late it hits
NuttaconToday at 10:44 PM
ah i see
LukeToday at 10:45 PM
it used to link into 5K pretty often
NuttaconToday at 10:45 PM
i started playing w/ counterhits yesterday right before the server exploded so didn't get far
LukeToday at 10:45 PM
but i dunno how much the move itself has changed
[10:45 PM]
you might wanna try also a crouching hurtbox for that
[10:45 PM]
because it will hit later in the active frames
[10:45 PM]
I am pretty sure I linked CH 6H 5K in a real match
NuttaconToday at 10:45 PM
oo good idea
servers down back to the lab and found out you can do the ch 2d combo i posted this morning with ch snail as well. tried with ch rainwater, but if it works the range is really finnicky #GGST_AX pic.twitter.com/M4RbhkX4IH— cocojam™ (@cocojamGG) February 20, 2021
You can delay quite a bit between 2S and Snail to let them fall into easier range for 66RC followup #GGST_AX pic.twitter.com/HQMpGYvBdt— Nuttacon (@nuttacon) February 20, 2021
If you use Axl, use Up Input after Rensen. You get a safejump using jK #GGST_AX pic.twitter.com/6IalQklxmh— PANDA脳病 @ TSBMO (@Pandabetic) February 20, 2021
Axl meterless anti-airs off of 6P, 5P and 2S.Retweet to let Axl players get a little more damage on jumpy opponents.Important part is charging for sickle flash after inputting 6K.#GGST_AX pic.twitter.com/wP0aDL5144— Raph (@RaphTx) February 20, 2021