Why can't I get 66S > c.S > HS consistently? #GGST_IN #PS4sharehttps://t.co/FWy9xP5TBB pic.twitter.com/KiCjhHRkBu— Graveyard Wolf (@CrimsonRynnec) May 15, 2021
2K meterless corner break#GGST #GGST_IN #LetsRock #PS4sharehttps://t.co/yCbzbAlukC pic.twitter.com/kkSJc36IVG— Zoning? More Like Social Distancing (@yung_dostrow) May 15, 2021
#GGST_IN Really simple mixup off of H STBT. You get a really easy hit confirm into solid damage if it hits and on block you get access to a 17f overhead with j.S. You can also do this off of other grounded options with RRC, but H STBT is the only one that works with PRC akaik. pic.twitter.com/7ncQ8Hqq4i— Unluckythirteen (@unlucky13irteen) May 15, 2021
So #GGST_IN has a character-specfic (I think?) corner loop. Can't get it to work on Ky but Ram it took 2 attempts pic.twitter.com/X5r8O5Va85— zach, but again (@3riatark4) May 15, 2021
#GGST_INHeres a center stage combo with wall breakhttps://t.co/aYf1b9IWBV pic.twitter.com/mybqgmSSQJ— Terry J Miller Robinson (@Jackbayoeprince) May 15, 2021
Updated #GGST I-No 5D route for better damage. Thanks @Sacred_Gem for the advice!See the rest of the combo video here:https://t.co/54Yb3MylQ3#GGST_IN #GGST_INO pic.twitter.com/KMVptb7hwS— Sea Leaf Dojo (@SeaLeafDojo) May 15, 2021
I-no, others route
I-no 66 jK jD has gap and can be beat by 5P 6P 2P and 5K, some are chara specific, like at the start Ky use 5K but gets CH while Sol 5K beats i-no jD after jK, which is why jS and jHS would be more safe and jS has enough stagger for cS to land (frame trap, not a true string, jHS it is though)
jK jD can be done after 214P 66PRC as the fb will cover the gap.
https://store.playstation.com/#!/tid=CUSA00572_00