2k corner combo for #GGST_IN with a 1-hit wall crack adaptation after. Goal is to stay meterless when possible pic.twitter.com/ByjYtGpGgE— Zach (@ZakoLive) May 15, 2021
#GuiltyGearStrive #GGST_IN Cool crossups and combos with I-no (Don't know how practical they are) pic.twitter.com/mbj59iYmms— Saad Siddiqui (@SaadSid70672711) May 15, 2021
#GGST_IN #GGST_INO Using the fuzzy from @hugobossmen7 , you can get good damage, even if you leave out the super https://t.co/rJxCWM01NW pic.twitter.com/pEVDPotEh4— KenDeep (@kendeep_fgc) May 15, 2021
Heavy STBT should work against projectiles. Good projectile punish? Let me know, lmao #GGST_IN pic.twitter.com/SAuCUsMTwN— Manifest (@Xrd4th) May 15, 2021
Funny j.D corner confirm meterless if you lazy like me #PS4sharehttps://t.co/eMYTT4pE1C pic.twitter.com/OdS9x2LdzM— GSS| Yamicorn (@YamicornDMV) May 15, 2021
I-no, others route
I-no 66 jK jD has gap and can be beat by 5P 6P 2P and 5K, some are chara specific, like at the start Ky use 5K but gets CH while Sol 5K beats i-no jD after jK, which is why jS and jHS would be more safe and jS has enough stagger for cS to land (frame trap, not a true string, jHS it is though)
jK jD can be done after 214P 66PRC as the fb will cover the gap.
https://store.playstation.com/#!/tid=CUSA00572_00
(combo notation below)
Hey its the guilty gear strive and we got some I-no combos for you! Now hopefully these still work come launch cause the idea here is more to get you a head start in the retail build but we shall see lol. Hope they combos help you out!
P = Punch
K = Kick
S = Slash
HS = Heavy Slash
D = Dust
qcf = quarcter circle forward/236
qcb = quarter circle back/214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cl. = Close
cr. = Crouching
789
456
123
Notations according to number method are just like keys on your keyboard. So 236 equals down, downforward, forward. 5 Assumes No direction/neutral.
Note: You will start most of your offense off her dash, FYI.
BASICS
-PP, 6p, chemical love is your basic bnb hitconfirm for a fast button
-cl.S, S, qcf+S is your basic hitconfirm combo off a dash or jumpin
-C.S, S, cr.HS works if you started the combo grounded into whatever special cancel of your choice
-2k, sweep. on hit cancel into note and go into pressure
-2k, 6HS, HS big tree
BIG TREE COMBOS
(note big tree always forces standing on crouching enemies)
-HS big tree, cr.kick, chemical love
-Counterhit HS big tree, f+HS, HS big tree
OTHER COUNTERHIT COMBOS
-counterhit 2HS, HS big tree, f+HS, HS big tree
ROMAN CANCEL COMBO EXAMPLES
midscreen
Counterhit HS big tree, f+HS, HS big tree, roman cancel shift forward, close S, jump S,HS, qcf+HS, hop from qcf hs, HS.
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#guiltygearstrive #guiltygear #ino
Framekill with 2P to get a better meaty on H stroke enders #PS4sharehttps://t.co/eMYTT4pE1C pic.twitter.com/7ZpENVYYDq— GSS| Yamicorn (@YamicornDMV) May 15, 2021