#ggst_mi #ggst 50% tension heavy disc setup that puts opponent in corner out of punish rangehttps://t.co/EtCkBwvsRe pic.twitter.com/SyQ9s2uRP4— Derek (@Beni_FGC) May 15, 2021
since an invincible reversal can be input in your frame trap, you can opt into 214K and get a beefy CH #ggst_mi pic.twitter.com/OlRGJawgzs— Derek (@Beni_FGC) May 15, 2021
New consistent mid screen bnb after disc Must neutral jump after the cS #GGST_MI #PS4sharehttps://t.co/g3q2M84iCN pic.twitter.com/Yyru0laL9d— TeddyTreebark (@TeddyTreebark) May 15, 2021
#GuiltyGearStrive #MilliaRage #Combo
You Know The Vibessss.. New Millia combo route. Changes are here going to speak on them soon
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Did this ever happen in Xrd? Guessing this can happen with any clashed normal #GGST_MI pic.twitter.com/z0Lzs3wsM2— Afro Viking (@AfroViking2607) May 15, 2021
Looks like whiff 5K can OTG the opponent depending on the character so using 5P makes a lot more sense in this safe jump setup overallseems to put you closer on hit as well which makes the follow up easier to consistently hit!More testing required!#GGST_MI pic.twitter.com/vzEDbhTYNh— Nabibi (@NabibiFGC) May 15, 2021