(1) Nabibi on Twitter: "Millia safe jump off throw concept safe jumps Sol DP and beats wake up 6P throw whiff 5K 9 j.H #GGST_MI open beta version https://t.co/6f4eGVwReh" / Twitter
Millia safe jump off throw concept
safe jumps Sol DP and beats wake up 6P
throw whiff 5K 9 j.H
#GGST_MI open beta version https://t.co/6f4eGVwReh
Why aren't people messing with 50/50 of instant rc?I'm pretty sure a better Millia can get something better than me from that.#GGST_MI @LordKnightBB pic.twitter.com/KI5B8dTr5p— Reyko777 (@Reyko_777) May 15, 2021
Guilty Gear Strive Millia Combos/mixups Open Beta 2
Guilty Gear Strive Millia Combos/mixups Open Beta 2
This is the updated version of my Guilty Gear Strive Millia Combos/mixups video.
Combo's got changed, some combo's got nerfed so i found an alternative version and so on
Some extra ideas for combo routes, mixups (improved version that should be more focussed on everyone mashing :D )
Enjoy!
timestamps below
------------------------------------------------------
00:00 Introduction
00:14 Anti-air combos
00:56 Combo starters for hs disc mixups
01:33 Mixup options with hs disc
02:38 Combos after hs disc
03:23 Throw bait combos
03:38 Corner combos
04:36 Other Combos
06:04 outro
If you have any questions let me know in the comment section and I will try to answer them.
thanks for watching!
Combo list:
Anti-airs:
00:16 CH 6P ⟶ 214 P (alot easier to anti-air in the new beta test)
00:25 CH 5P ⟶ (5P) ⟶ 214 P (5P is a surprisingly good anti-air)
00:29 Jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P ⟶ 2HS (Air to air combo near the corner)
00:35 Air grab ⟶ roman cancel ⟶ 236K ⟶ Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
00:43 Close 5S ⟶ microstep ⟶ Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P (Situational anti-air with close 5S)
00:50 Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P (Situational anti-air with close 5S)
Combo starters for hs disc mixups:
00:58 5K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:02 5K ⟶ 5K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:08 5K ⟶ 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:13 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:17 5K ⟶ 5K ⟶ 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump S
01:23 close 5S ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:27 throw ⟶ 236 HS ⟶ jump K
Combos after hs disc:
02:40 236 HS ⟶ K ⟶ dash ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
02:50 236 HS ⟶ 2K ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
02:58 236 HS ⟶ air dash ⟶ K ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
03:06 236 HS ⟶ K ⟶ air dash ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
03:14 236 HS ⟶ K ⟶ 236 K ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
Throw bait combos
03:25 5K ⟶ 2HS ⟶ 214 K ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
03:33 5K ⟶ CH 6HS ⟶ 214 P (6HS goes over lows and beats throw)
Corner combos:
03:40 (in corner) close 5S ⟶ delay 2HS ⟶ delay 214 P ⟶ close 5S ⟶ 2HS ⟶ 214 P ⟶ 214 P
03:52 throw ⟶ 2HS ⟶ 214 K ⟶ meaty close ch 5S ⟶ 6HS ⟶ 214 P ⟶ 2HS
04:04 Jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P ⟶ 2HS (air to combo near the corner)
04:14 ... ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P
04:24 ... ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P ⟶ 2HS
Other Combos:
04:38 Far 5S ⟶ 5HS ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
04:47 Far 5S ⟶ 5HS ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
04:59 214 P ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D (sideswap combo)
05:10 air 236 P ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P (sideswap combo possible)
05:20 236 HS ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
05:30 charged D ⟶ K ⟶ P ⟶ S ⟶ jump cancel S ⟶ P ⟶ HS ⟶ HS
05:39 2HS ⟶ 236236 S ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
05:49 632146 HS ⟶ roman cancel just after the second part ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P
there is a gap where your opponent can hit a button between 5S and 6H, so u get a combo, CH, or mixup #ggst #ggst_mi pic.twitter.com/G5Oa6kALRa— Derek (@Beni_FGC) May 14, 2021
Guilty Gear Strive Millia Combos/mixups Open Beta 2
Guilty Gear Strive Millia Combos/mixups guide Open Beta 2
This is the updated version of my Guilty Gear Strive Millia Combos/mixups video.
Combo's got changed, some combo's got nerfed so i found and alternative version and so on
Some extra ideas for combo routes, mixups (improved version that should be more focussed on everyone mashing :D )
Enjoy!
timestamps below
------------------------------------------------------
00:00 Introduction
00:14 Anti-air combos
00:56 Combo starters for hs disc mixups
01:33 Mixup options with hs disc
02:38 Combos after hs disc
03:23 Throw bait combos
03:38 Corner combos
04:36 Other Combos
06:04 outro
If you have any questions let me know in the comment section and I will try to answer them.
thanks for watching!
Combo list:
Anti-airs:
00:16 CH 6P ⟶ 214 P (alot easier to anti-air in the new beta test)
00:25 CH 5P ⟶ (5P) ⟶ 214 P (5P is a surprisingly good anti-air)
00:29 Jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P ⟶ 2HS (Air to air combo near the corner)
00:35 Air grab ⟶ roman cancel ⟶ 236K ⟶ Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
00:43 Close 5S ⟶ microstep ⟶ Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P (Situational anti-air with close 5S)
00:50 Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P (Situational anti-air with close 5S)
Combo starters for hs disc mixups:
00:58 5K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:02 5K ⟶ 5K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:08 5K ⟶ 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:13 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:17 5K ⟶ 5K ⟶ 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump S
01:23 close 5S ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:27 throw ⟶ 236 HS ⟶ jump K
Combos after hs disc:
02:40 236 HS ⟶ K ⟶ dash ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
02:50 236 HS ⟶ 2K ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
02:58 236 HS ⟶ air dash ⟶ K ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
03:06 236 HS ⟶ K ⟶ air dash ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
03:14 236 HS ⟶ K ⟶ 236 K ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
Throw bait combos
03:25 5K ⟶ 2HS ⟶ 214 K ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
03:33 5K ⟶ CH 6HS ⟶ 214 P (6HS goes over lows and beats throw)
Corner combos:
03:40 (in corner) close 5S ⟶ delay 2HS ⟶ delay 214 P ⟶ close 5S ⟶ 2HS ⟶ 214 P ⟶ 214 P
03:52 throw ⟶ 2HS ⟶ 214 K ⟶ meaty close ch 5S ⟶ 6HS ⟶ 214 P ⟶ 2HS
04:04 Jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P ⟶ 2HS (air to combo near the corner)
04:14 ... ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P
04:24 ... ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P ⟶ 2HS
Other Combos:
04:38 Far 5S ⟶ 5HS ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
04:47 Far 5S ⟶ 5HS ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
04:59 214 P ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D (sideswap combo)
05:10 air 236 P ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P (sideswap combo possible)
05:20 236 HS ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
05:30 charged D ⟶ K ⟶ P ⟶ S ⟶ jump cancel S ⟶ P ⟶ HS ⟶ HS
05:39 2HS ⟶ 236236 S ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
05:49 632146 HS ⟶ roman cancel just after the second part ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P
214S (max) no longer launches for combos. I dont foresee it staying like this. #GGST_MI#PS5Share, #GuiltyGearStriveOpenBeta pic.twitter.com/St8R7u1Ggy— Doug (@ChosenNinja45) May 14, 2021
It looks like you have to dash twice if you want to bait and punish Sol's dp after 236H? Maybe? I don't know. Millia feels extra weird in this beta #GGST #GGST_MI pic.twitter.com/N2yvwqC11S— marlonlonmilk (@marlonlonmilk) May 14, 2021
Kami @ waiting for BLEACH 2021 so all my pain ends on Twitter
optimal C2C??? #GGST_MIhttps://t.co/loKgOXiKel pic.twitter.com/xesbJsvmWG— Kami @ waiting for BLEACH 2021 so all my pain ends (@KazuiKami) May 14, 2021
You can get momentum by RCing S tandem. But I cant figure out how to utilize this yet.https://t.co/K01ZTDqDFF#GGST_MI— Holo Rolans (@HRolans) May 14, 2021
Millia setup! Needs a bit of cleaning up before its an actual 50/50 but the concept is sound! #GGST_MI #PS4share pic.twitter.com/DYstKm1q0H— Merrill🏳️⚧️🤠 (@maxyfrax) May 14, 2021
214S (max) no longer launches for combos. I dont foresee it staying like this. #GGST_MI#PS5Share, #GuiltyGearStriveOpenBeta pic.twitter.com/St8R7u1Ggy— Doug (@ChosenNinja45) May 14, 2021
Kami @ waiting for BLEACH 2021 so all my pain ends on Twitter
optimal C2C??? #GGST_MIhttps://t.co/loKgOXiKel pic.twitter.com/xesbJsvmWG— Kami @ waiting for BLEACH 2021 so all my pain ends (@KazuiKami) May 14, 2021
#ggst_Mi dash cancel delay kapel delay j.S/j.H feels like it could open up rejump routes...?https://t.co/8juw06dyPl pic.twitter.com/rx419MnBWF— bradsharp (@bSharpCb) May 14, 2021