Labbed out FRC routes for full screen wallbreak after the roll mix. Shout-out to Nagai here for the idea & legwork to count out the frames and prove the mix is simultaneous and gapless.Cornered the routes are meterless2K > 6HS > j.Dash Hj.D v cl.S > 2HS > Dash_H#GGST_BR 🪀 https://t.co/T3L5YRPnkD pic.twitter.com/rAdeoVsVbe— Jais (@StarshipJais) December 20, 2022
In Strive, any move that hits ascending can be used as a fuzzy off of any deep jump in. Easily converted with RC's hit bubble. Kinda crazy as a universal mechanic when you think about it. I'm currently infatuated with tip of 2S > 66RC so the RC's hit bubble launches. #GGST_BR 🪀 pic.twitter.com/aVKVM9Q2dM— Jais (@StarshipJais) December 20, 2022
Stay Mad.
The other Bridget combo was a hit, so I want to exploit Bridget to get more internet likes.
I was very happy when I made this combo. Not only does it wall-break, it uses 214HS. Unfortunately, I also found a combo that doesn't need it, is slightly easier (because it doesn't need 214HS) and does the exact same amount of damage. *sigh* I'll put that one up too though.
I actually rerecorded this combo, because before the last update it did only 217 damage on Sin. Now it does 224. I haven't checked the patch notes, but I would wager that Bridget got a damage buff on one of her moves. Nice.
SnD = Stop and Dash (214HS)
Combo:
214HS(setup) - c.S.S(SnD hit) - 623P - RRC - c.S.S - HS.HS - 236K.K
The actual 236K will need to be cancelled into the follow up. I imagine it does more damage than just hitting them with the actual 236K. Probably, I didn't test lol.
Tap D > FastRC route that wallsplats from any distance where you're not wanting to side swap.Decreased recovery on Stop_S allows for 2HS to link for great distance coverage.The j.D is a lot of hits to spend the wall's health to help guarantee the splat.#GGST_BR ver 1.24 🪀 pic.twitter.com/yY1uhbJ9OX— Jais (@StarshipJais) December 19, 2022