you can punish Axl down rensen follow up consistently with dash fdc #GGST_KY https://t.co/7ak6b979As pic.twitter.com/JFW2JXgIc7— BT | KaneKY KISKE (@Kaneki_RR) October 14, 2021
you can punish Axl down rensen follow up consistently with dash fdc #GGST_KY https://t.co/7ak6b979As pic.twitter.com/JFW2JXgIc7— BT | KaneKY KISKE (@Kaneki_RR) October 14, 2021
you can punish Axl command grab full screen with dash fdc stun dipper #GGST_KY #PS4sharehttps://t.co/7ak6b979As pic.twitter.com/iSfHXrQGSa— BT | KaneKY KISKE (@Kaneki_RR) October 14, 2021
you can punish Axl command grab after 2h otg with air dash fdc #GGST_KY #PS4sharehttps://t.co/7ak6b979As pic.twitter.com/sXNpQj5dpy— BT | KaneKY KISKE (@Kaneki_RR) October 14, 2021
you can punish Axl command grab full screen with dash fdc stun dipper #GGST_KY #PS4sharehttps://t.co/7ak6b979As pic.twitter.com/iSfHXrQGSa— BT | KaneKY KISKE (@Kaneki_RR) October 14, 2021
you can punish Axl command grab after 2h otg with air dash fdc #GGST_KY #PS4sharehttps://t.co/7ak6b979As pic.twitter.com/sXNpQj5dpy— BT | KaneKY KISKE (@Kaneki_RR) October 14, 2021
How to "Beat" Potempkin's Garuda Impact | Guilty Gear Strive
Plot twist....... you probably cant :c
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Arc System Works (Arcsys) has recently made Guilty Gear Strive, the latest entry in the Guilty Gear franchise! This fighting game is heralded for its use of Rollback Netcode, included on all platforms Playstation 4 (PS4), Playstation 5 (PS5), and PC (Steam). Recently Arcsys has released the first character in their Season Pass, Jack-O', a new character in the Guilty Gear franchise.
#Potempkin #GuiltyGearStrive #GrandmastaJ #Nagoriyuki #GGST #GuiltyGear #Update #PatchNotes
Discord - A New Way to Chat with Friends & Communities
MikeMuscles — Today at 11:03 AM
So vs Leo.
In general when I can't get a cS 2H 236[P] because I don't have a minion, I'll instead just to cS 6H to get the most distance possible between us, because being close to Leo without a minion is quite rough.
In general I notice you use a lot of grabs during pressure, which is great since grab is a natural deterrent to flash kick. However I noticed on wakeup there were a few times where it looked like you were attempting to bait it by simply walking back when you had 50 meter. I -HIGHLY- suggest learning the grab~PRC OS (grab no RC on hit, grab PRC on wiff) to really make Leo's lifes rough on defense, as it eliminates flashkick and backdash as answers and puts them only on jump, and honestly leo isn't -that- happy in the air against our 6H and 6P.
I noticed when you tended to use Goon Armor super was after a blocked tossed minion, when one of their largest strengths in this MU is their ability to eat up Leo projectiles while inbetween the two of you. In general (in my experience) Jack-O gains meter faster than leo in this MU because she gets to "do" more things which means that you'll get to reach cheer or armor first and then use that to cage the gorilla, I see a lot of your meter being jD~PRC in response to him doing crossup~PRC to get under you, but I feel like that meter could've been spent pre-emptively rather than reactively in those cases with one of those two. (I notice there's actually a few matches where you use amor cheer and you tend to control the entire pace those matches)
You used FED well and plenty and I def highly rec in this MU so no more comments there.
I think final one is you mentioned damage optimiation, but I noticed you're missing it on all your CH 2Ds. In these it felt like you had an autopilot 236K on your 2Ds after when CH 2D can go into 160+
I saw you did CH 2D nothing sometimes in what appeared to try to burst bait but if they burst instantly 2D doesn't recover in time anyway to bait.
[11:04 AM]
On 236K 236[P] on block I noticed your most common choice was IABD~Toss which gets caught in hit/block by leo doing instant projectile which this guy did a lot. I didn't notice much upback jD~jK or jD jS (which while vulnerable to immediate flashkick, he wasn't repping that option there, so if you get him to showcase flashkick after 236K on block IMO that's a win because then you can start doing things like 236K 236[P]~Backdash and make it wiff, etc.
[11:04 AM]
Another one is 236K 236[P] 236K
[11:05 AM]
Should beat anything 10f or slower IIRC?
[11:06 AM]
But also, Leo is just really strong this patch
mrboxturtle — Today at 11:24 AM
I really gotta work both cheer and grab PRC OS into my gameplay.
MikeMuscles — Today at 11:30 AM
Grab PRC OS is literally busted and there's 0 reason to not do it
Message #jack-o-questions
Discord - A New Way to Chat with Friends & Communities
MikeMuscles — Today at 11:03 AM
So vs Leo.
In general when I can't get a cS 2H 236[P] because I don't have a minion, I'll instead just to cS 6H to get the most distance possible between us, because being close to Leo without a minion is quite rough.
In general I notice you use a lot of grabs during pressure, which is great since grab is a natural deterrent to flash kick. However I noticed on wakeup there were a few times where it looked like you were attempting to bait it by simply walking back when you had 50 meter. I -HIGHLY- suggest learning the grab~PRC OS (grab no RC on hit, grab PRC on wiff) to really make Leo's lifes rough on defense, as it eliminates flashkick and backdash as answers and puts them only on jump, and honestly leo isn't -that- happy in the air against our 6H and 6P.
I noticed when you tended to use Goon Armor super was after a blocked tossed minion, when one of their largest strengths in this MU is their ability to eat up Leo projectiles while inbetween the two of you. In general (in my experience) Jack-O gains meter faster than leo in this MU because she gets to "do" more things which means that you'll get to reach cheer or armor first and then use that to cage the gorilla, I see a lot of your meter being jD~PRC in response to him doing crossup~PRC to get under you, but I feel like that meter could've been spent pre-emptively rather than reactively in those cases with one of those two. (I notice there's actually a few matches where you use amor cheer and you tend to control the entire pace those matches)
You used FED well and plenty and I def highly rec in this MU so no more comments there.
I think final one is you mentioned damage optimiation, but I noticed you're missing it on all your CH 2Ds. In these it felt like you had an autopilot 236K on your 2Ds after when CH 2D can go into 160+
I saw you did CH 2D nothing sometimes in what appeared to try to burst bait but if they burst instantly 2D doesn't recover in time anyway to bait.
[11:04 AM]
On 236K 236[P] on block I noticed your most common choice was IABD~Toss which gets caught in hit/block by leo doing instant projectile which this guy did a lot. I didn't notice much upback jD~jK or jD jS (which while vulnerable to immediate flashkick, he wasn't repping that option there, so if you get him to showcase flashkick after 236K on block IMO that's a win because then you can start doing things like 236K 236[P]~Backdash and make it wiff, etc.
[11:04 AM]
Another one is 236K 236[P] 236K
[11:05 AM]
Should beat anything 10f or slower IIRC?
[11:06 AM]
But also, Leo is just really strong this patch
mrboxturtle — Today at 11:24 AM
I really gotta work both cheer and grab PRC OS into my gameplay.
MikeMuscles — Today at 11:30 AM
Grab PRC OS is literally busted and there's 0 reason to not do it
Message #jack-o-questions
Thank you to the GFUEL and Can Opener team for being so patient with me and Razzo entering two tournaments in one night!!
I have never ever lost to Leo, except that one time I got gotted by K7
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Options vs back Fukyo-2HS & forward Fukyo-CS-f.SS-throw. These are two strong options for Nagoriyuki #GGST_ZA pic.twitter.com/wDfjIfXyJX— Whateverdude151 (@whateverdude151) October 10, 2021
Options vs back Fukyo-2HS & forward Fukyo-CS-f.SS-throw. These are two strong options for Nagoriyuki #GGST_ZA pic.twitter.com/wDfjIfXyJX— Whateverdude151 (@whateverdude151) October 10, 2021