5 Ways to Improve Defense against Leo in Guilty Gear Strive | 5 Must Know Counters
The Second King of Illyria, but Public Enemy Number 1, Leo whitefang.🤣 This guide should alleviate some pressure for Beginners and Tournament Players alike in Guilty gear strive. Its not easy but doable. The Key is study up beforehand to stop the monkey business but he will breach the gates eventually. After that FD and Backdash are your new best friends. If you have any questions, feel free to let me in the comments. also Let me who yall want me to cover next. Move fast for The pride grows stronger. Always. 🦁
TimeStamps -
Intro - 0:00
Containing Leo's round start - 0:13
Targeting Leo's Slash Syndrome - 1:22
Countering Kick - 2:40
Backturn Damage Control - 3:58
Punishing Overdrives - 5:21
BGM - Guilty Gear Xrd -SIGN- OST Stolz
Terms:
DP - Dragon punch: A powerful rising uppercut attack that is great for anti-air and is usually invincible, making it great for reversal attacks. A dragon punch, or "DP" as it is commonly abbreviated, is a big catch-all term for any motion attack (usually a DP motion) that sees the character attack towards the air with their fist, usually leaving their feet.
Input Notation:
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
Beginner Guide: https://youtu.be/goxuzObtwSc
Fighting Game Glossary: https://glossary.infil.net/
Frame Data: http://www.dustloop.com/wiki/index.ph...
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#ggstrive #Leo #defense
against air moves that vacuum you in, air FDing it will make you fall faster - air FDing removes the slight bounce you do when air blocking, and just makes you fall faster to the ground in general. vs moves like rensen 2~8, air FDing can even make it punishable on block! #GGST pic.twitter.com/UEYBoEDsj6— Divine Empress Bovine (@SuperDEBico) September 17, 2021
Short study looking at how bt.H interacts with various air grabs #GGST #GGST_LE #GGST_PO pic.twitter.com/m9oVGJLOW0— JCPOD| Jack-Onee-san @I miss Patrice (@Jack_Onee_san) September 17, 2021
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Sol Discord Matchup Tech By:Giantrudekid Document still under construction. This is a community matchup guide based off of giantrudekids info in the sol channel. KY KISKE decent ky's are going to do a couple of fairly simple but effective things in neutral namely 6p a lot, 2s a lot (buffere...
#PS5Share, #GuiltyGearStrive #ggst_so this option works both with nago not reacting to clash and with beyblade cancel pic.twitter.com/meLDHM3SQR— Marco_ZeroGear (@myvmarrelli) September 15, 2021
#PS5Share, #GuiltyGearStrive #ggst_so this option works both with nago not reacting to clash and with beyblade cancel pic.twitter.com/meLDHM3SQR— Marco_ZeroGear (@myvmarrelli) September 15, 2021
After seeing @lfmust 's FBRC cancel into beyblade tech for Nago, I've tried replicating it with Zato. Sadly it doesn't seem like you can jump out of the first Sickle Flash hit but it might still be a good way to approach the Axl player/punish the move.#GGST #GGST_ZA pic.twitter.com/Gzh9fJ8j8u— 623S | The 〽️ (@FGC_The_M) September 15, 2021
After seeing @lfmust 's FBRC cancel into beyblade tech for Nago, I've tried replicating it with Zato. Sadly it doesn't seem like you can jump out of the first Sickle Flash hit but it might still be a good way to approach the Axl player/punish the move.#GGST #GGST_ZA pic.twitter.com/Gzh9fJ8j8u— 623S | The 〽️ (@FGC_The_M) September 15, 2021
Maybe a game changing tech for this MU #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/fjqAav2kiG— Jyosua@Guilty Gear Strivin' (@Jyosua) September 15, 2021
Doesn't need to be fast BRC for punishing delayed S follow-up. #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/VDQQrxQEIz— Jyosua@Guilty Gear Strivin' (@Jyosua) September 15, 2021
Maybe a game changing tech for this MU #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/fjqAav2kiG— Jyosua@Guilty Gear Strivin' (@Jyosua) September 15, 2021
Doesn't need to be fast BRC for punishing delayed S follow-up. #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/VDQQrxQEIz— Jyosua@Guilty Gear Strivin' (@Jyosua) September 15, 2021
Anti-Axl tech inspired by @JCMedina17 66BRC gives foudre arc so much momentum it can basically punish Axl's delayed explotion (which they always do) to follow it up with a 2D 236H to have a decent oki afterwards. #ggst_ky pic.twitter.com/ZVogQERsu9— fuck wave beam (@SN__Ivan) September 15, 2021
Anti-Axl tech inspired by @JCMedina17 66BRC gives foudre arc so much momentum it can basically punish Axl's delayed explotion (which they always do) to follow it up with a 2D 236H to have a decent oki afterwards. #ggst_ky pic.twitter.com/ZVogQERsu9— fuck wave beam (@SN__Ivan) September 15, 2021
#GGST_JC Jack-O 6P and Shield and jump over fireball punish option vs sol 2K > 6S > 214P . p.s is this the correct hashtag for jack-o ? pic.twitter.com/1HSFIOmeNL— FeistyRabbit (@TrojanKP3) September 16, 2021
#GGST_JC Jack-O 6P and Shield and jump over fireball punish option vs sol 2K > 6S > 214P . p.s is this the correct hashtag for jack-o ? pic.twitter.com/1HSFIOmeNL— FeistyRabbit (@TrojanKP3) September 16, 2021