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7 Must Know Potemkin Combos for Guilty Gear Strive - Patch 1.10
7 Must Know Potemkin Combos for Guilty Gear Strive - Patch 1.10
Potemkin really the best Grappler designed. But with great grappler damage comes great inputs. Ngl these are some of the hardest Combos I've had to do. He requires techniques like Plinking, kara cancel, and sometimes frame perfect inputs. Now ofc I've kept things practical, only really using one or two techniques at a time but if you want more than just this bnb go right ahead and build. This is a great starter guide but outside the basics he just has such a huge ceiling. Good Luck Potemkin mains, the practice will be worth it. BGM - Guilty Gear Xrd -SIGN- OST Engage Catch us Live Here on the YT Channel ► Every Mon, Wed, Friday 1PM CST Subscribe for more!! ► http://www.youtube.com/c/KairosFGC Discord ► https://discord.gg/A8Bqc9ayqx Twitter tech ► https://twitter.com/KairosFGC Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 FD = Forward Dash P = Punch K = Kick CS = Close Slash FS = Far Slash HS = Heavy Slash D = Dust J = Jumping Jc. = Jump Cancel CH = Counter Hit RRC = Red Roman Cancel PRC = Purple Roman Cancel ~ = pressing the second input immediately after the first. *Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward) Combo Notation: Midscreen Close Slash Combo CS, 2S, 5HS, 632114S, [4]6HS, P [4] = Hold Back breifly - The amount of Oki you get depends on how close you are in the corner - Only doesn't work at max ranges of CS/2S Counter Hit JD combo CH JD, 214P, 66PRC, CS, 2S, 5HS, 63214S, [4]6HS,P - This combo has great corner carry so have a response ready for when they get up. Midscreen Counter Hit Garuda Impact 214HS, 6K~214HS, 632146P, RRC, CS, 2HS, 236P, 6HS - The trick to the Kara Garuda (6K~214HS), is input it like this 2146K~HS. - Activate the Red RC as he lands. Any earlier or later and you will get Purple RC - Walk into Close Slash range after the Red RC for consistentcy Near Corner Counterhit 2S Combo CH 2S, 236P, [1]HS, 6HS~P, 5K, 6K, 63214S, 6HS - You Have to cancel the slide head immediately with P otherwise 5k won't come out in time. At first I didn't believe is was possible to cancel instantly but it is. Its key for a LOT of his advanced routes. From Corner Counterhit 2S side switch CH 2S, 6K~632146P, CS, 2HS, 623HS - The trick to the Kara Pot Buster (6K~214HS), is input it like this 632146K~P - Stagger states allow you combo into grab that why this is possible In/Near Corner Counterhit 2D combo CH 2D, 236P, 5K, 6K~214P, 5K, 6HS, 6HS - The trick to the Kara MegaFist (6K~214P), is input it like this 2146K~P. This is by far the hardest kara cancel to do mid-combo (at least for me). Once you get it down though your damage will skyrocket in a lot of situations. In/Near Corner Counterhit CS COmbo CH CS, 2HS, 236P, 5K, 6K, 63214S, 6HS - 5K, 6K, 63214S is a fine way to end combos in the corner too! End corner combos early with it to not wall break and make your opponents guess strike/throw instead. 👍🏾 Catch us Live Here on the YT Channel ► Every Mon, Wed, Friday 1PM CST Subscribe for more!! ► http://www.youtube.com/c/KairosFGC Discord ► https://discord.gg/A8Bqc9ayqx Twitter tech ► https://twitter.com/KairosFGC The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY #GuiltyGear #GuiltyGearStrive #Potmkincombos
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7 Must Know Potemkin Combos for Guilty Gear Strive - Patch 1.10
セナ@カズマを…🐍 on Twitter
セナ@カズマを…🐍 on Twitter
カイ空投げ対空技って投げれるんだ#GGST #GGST_KY #GuiltyGearStrive #PS4sharehttps://t.co/MfPfviqeyU pic.twitter.com/SdWGb6EdRj— セナ@カズマを…🐍 (@sena_kazuma) November 4, 2021
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セナ@カズマを…🐍 on Twitter
Isaac 💀 on Twitter
Isaac 💀 on Twitter
Gonna send this to Sajam to WIK #GGST #GGST_SO #PS4sharehttps://t.co/VpmKJVZIz1 pic.twitter.com/35vCjn9Zyk— Isaac 💀 (@superpapaigamer) November 4, 2021
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Isaac 💀 on Twitter
Isaac 💀 on Twitter
Isaac 💀 on Twitter
Totaly on purpose #GGST #GGST_SO #PS4sharehttps://t.co/VpmKJWhjXB pic.twitter.com/eHT9ZkmQhe— Isaac 💀 (@superpapaigamer) November 4, 2021
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Isaac 💀 on Twitter
CAN HE MIX?
CAN HE MIX?
I found it pretty cute The most recommended fight stick for any skill level - https://geni.us/Yb3DNF Clip was from thatsprettykool's twitch stream. You can see much more Faust play over at his channel! He's legit a prettykool guy... heh https://www.twitch.tv/thatsprettykool Original Faust artwork done by Cleanerjay: https://danbooru.donmai.us/posts/4689537?q=cleanerjay #ggst #guiltygearstrive
·youtube.com·
CAN HE MIX?
Ramlethal 2H Oki is Broken!!
Ramlethal 2H Oki is Broken!!
Ramlethals 2H is active for 9 frames and makes an excellent oki tool that is disjointed and beats out wakeup mash, throw and backdash! If you would like to see more gameplay like this feel free to come by the channel at https://www.twitch.tv/tasteyoucansee
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Ramlethal 2H Oki is Broken!!
Ramlethal rekka dash cancel special cancel alternate input method
Ramlethal rekka dash cancel special cancel alternate input method
The most intuitive way to try to rekka cancel is to hit the dash macro immediately after you rekka and try to time your special with the start up of the dash. The timing for that is very difficult though and most of the time you'll only get a dash unless you practice it a ton. My method is to delay your dash input until it is no longer a buffered dash and input it with the special you intend to cancel into. The input is very similar to kara canceling except instead of canceling the start up of a normal, you are canceling the start up of the dash. There is a trade off where you're no longer guaranteeing that you are dash canceling at the earliest possible time, but the overall timing to actually have a special come out is much easier. For this particular video, the inputs are as follows 214P [(delay) 2146dash~P] x however many times you wanna do it If you are still only getting a dash when using my method, there are three possible causes: 1. You aren't waiting long enough before inputting your dash and special. 2. You are hitting the button for the special too late after your dash input. 3. You didn't input the special correctly. While practicing, I recommend intentionally delaying extra long so that you can make sure it's not reason 1. Once you're sure you can avoid reasons 2 and 3 consistently, start speeding your timing up until it stops working so you can learn the fastest possible timing. This method is very similar to inputting a kara back megafist with Potemkin so if you know how to do that, you'll have an easier time learning this method. #GuiltyGear #GGST #GGST_RA
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Ramlethal rekka dash cancel special cancel alternate input method
れあれあ on Twitter
れあれあ on Twitter
#PS5Share, #GUILTYGEARSTRIVE #GGST ラムレザル ver1.10用のダストコンボ。ラムのダスト猶予時間絶対短いと思う pic.twitter.com/kg76E95UES— れあれあ (@minaserea) November 4, 2021
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れあれあ on Twitter
・さくら・(さくら月) on Twitter
・さくら・(さくら月) on Twitter
たまにはこれもありかな、6Kからなにもしない。 #PS4share #GGSThttps://t.co/1JheNgo5DG pic.twitter.com/8gDJWksWit— ・さくら・(さくら月) (@kagerou_sakura) November 3, 2021
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・さくら・(さくら月) on Twitter
Nyklas Fox on Twitter
Nyklas Fox on Twitter
Eu tenho um sonho e nele eu acerto essa parada no meio do contra #GGST #Solbadguy pic.twitter.com/3uLbNX5Qpa— Nyklas Fox (@NyklasF) November 3, 2021
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Nyklas Fox on Twitter