i randomly did this setup once in training, practiced it for a while, never thought i'd use it in an actual match though, quite useful for those who don't block the stage transition 236p
#GGST #GuiltyGear #Strive
#GGST_GO Meterless 6P punish. 684H gives HKD for oki and semi respectable damage even if you don't RC it. pic.twitter.com/hKvU97k4ox— Unluckythirteen (@unlucky13irteen) October 29, 2021
Would this be usefull? share your thoughts please! :)Found this to make defense with back dash more reliable with Ky. Just tested on Sols frame traps.#GGST #GGST_KY pic.twitter.com/Yyb13C3F80— JD_Arc (@JDArc51481217) October 28, 2021
I still can't get use to deleting a health bar like this #GGST_MA #GGST #PS5Share, #GuiltyGearStrive pic.twitter.com/JcMuNc1DFS— Dolphin x Tandemtop 🐬💿🦍 (@Boy2BadAzz) October 29, 2021
#GGST_MI pretty sure mirazh is the best disk oki I can find + you can also just do whatever mixup you want pic.twitter.com/Iokz2F7Ffg— cj (@cjgapay) October 29, 2021
New #May guide for #GuiltyGearStrive This took a while to make because I hate making guides. It goes over changes in Patch 1.10 and also features two combos that I think are worth practicing. 350 damage in the corner with half meter, let's go!https://t.co/85doaEwEYS#GGST_MA— David (@FourFaceButtons) October 28, 2021
#GGST_NA Meterless 6P punish. Little under 1.5 blood spent. It does a solid chunk of damage and leads to oki. pic.twitter.com/xqK8ygzBqf— Unluckythirteen (@unlucky13irteen) October 29, 2021
Messing around with some #GGST_NA Roman cancels off of corner throws. The first combo is my recommended WS conversion, the second is a slightly higher damage combo which drains a lil more blood but is slightly higher execution. Both work on everyone from 6D RRC or from 623P RRC. pic.twitter.com/ZjdnE1JrsR— BossBabyFan2021 (@qawmame) October 29, 2021