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#guiltygear #guiltygearstrive #shorts ⇩ OPEN ME ⇩Want to become better at Fighting Games? Book a Coaching Session with me on: https://metafy.gg/@akaraienSoci...
Try to get an idea of what you can do here with items. Maybe you need bar, maybe not. Truth is it might not be practical to use scalpel thrust here due to the setup. This is just an idea of what you could do should you pull trumpet.
👊 Original Full Video: https://youtu.be/KszlQlUpcEs👍 Please give this video a LIKE to help my channel and SHARE it with others so more people can see this?...
Bright showed me this a couple weeks ago. All I can describe it is "fancy", cuz I can't see many places where I'd burn meter for this. #ggst_te #GuiltyGearStrive pic.twitter.com/DxUekupoHu— Magatsu-Ren 😈🟢 Demi-fiend vtuber (@MagatsuRen) December 24, 2022
I-No received quite the slew of buffs with Guilty Gear Strive’s Ver. 1.24 patch. Today, I aim to explain the possibilities of these changes, showcasing the ways in which I think they are most useful. Even if you don’t play the character, you might enjoy some of the flashier stuff, so stick around, maybe.
I-No received several positive changes, which work to strengthen several aspects of her as well as generally making her more fun to play. Here, I cover what I think are some of the best applications for these changes; focusing on those to her hover blocking, angled dives, note, and mobility with her new hover jump cancel. Each of these changes can be very rewarding to use and are a great step forward in refining the more neutral-focused I-No they’re working to create. If you haven’t already, I recommend giving her a shot, and giving her a shot again if you’ve perhaps dropped her for a while are looking to return to her.
00:00 - Intro
00:09 - Hover Block
00:19 - Dives
02:25 - Note
03:27 - Hover Jump Cancel
04:28 - Outro
Tunes - https://pastebin.com/vD0NBxtR
Twitter -https://twitter.com/CakeMetallic
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