Hossa showing a #GGST_LE hitstop safejump OS in front-stance off of turbulenz knockdown. You can do jH>5K or j.H>throw as a meaty and the 5K will only come out on hit, while the throw will only come out if they DP.Can do the same thing off j.K, using 2P and j.P as framekills. https://t.co/E3waAO9Hm9— Jyosua@Guilty Gear Strivin' (@Jyosua) June 30, 2021
Here's a Leo combo guide on how to get into Leo's Backturn stance. There are a lot of Leo Combo Guides that focus on damage, and while that's great and all, I feel like you'll be better off learning how to safely get into backturn stance since Leo's best tools are in that stance.
Anyway, directions are used with Numbers. If you want to know how to read it, just look at your number pad for 10 seconds. If you don't have a number pad, then GGs, that's on you. Also, just look up a number pad on the internet. It's not hard.
Here are some basic notations you'll need to know for reference:
bt. = Backturned
c = Close
f = Far
[x] = input is held
CH = Counter Hit
Finally, if there are words that you don't know, check out this glossary made by Infil. It's most likely there:
https://glossary.infil.net/
Consider donating to the channel:
Patreon: https://www.patreon.com/CADPgamer
PayPal: https://www.paypal.me/CADPgamer
PFP done by Pikachu: https://twitter.com/catastropikas
So here’s how it works: some characters have a reversal super, however it doesn’t actually spend meter until it does a little flash or cinematic(Laust and Leo being examples). So using this concept we can use the startup invincibility of the super and roman cancel it before the super actually spends meter.
Yo Interwebs
Follow mans init....
Twitter - IamC4IQ
Twitch -IamC4IQ
Beats are made by DarkosStrife and Kali Mac.
Peace!!
Link to NEW!!!! Leo Whitefang Guide.
The Kings Dictionary Vol.2
https://docs.google.com/document/d/1AyXgy9xY3yTfqjFcqn8uclqPU3CoBPWna3WymA5IPms/edit
Proton | Coach Steve @Blaming the Beasts on Twitter
Tight timing on the j.HS link while still being able to follow up. @Dacidbro #GGST_LE #PS4share pic.twitter.com/wuW4NI2VKu— Proton | Coach Steve @Blaming the Beasts (@FightCoachFight) June 29, 2021
Leo Whitefang Beginner Guide & How to Beat Him - Guilty Gear -STRIVE
Join the Fighting Game University discord! Join to talk fighting games with other players of all skill levels to learn to play and make friends. ►https://discord.gg/XATQ6bX
►https://www.twitch.tv/brendanmushi
►https://twitter.com/BrendanMushi
► Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation
► Fighting Game Glossary - https://glossary.infil.net/
#FGC #GuiltyGearStrive #GGST
Like & Subscribe for more Guilty Gear and other fighting game gameplay/content!
0:00 Overview
1:00 Gameplan
2:58 Movement
3:21 f.S Poke & HS Reverse Chain
4:56 Guard Point
5:44 5K & Tick Throws
7:00 Fireballs (AKA DWAAAAH!!!)
7:32 Anti-Airs & Reversals
8:31 Backturn Stance
12:43 How to Beat Leo
19:00 Leo Combos & Setups
Leo MU cheat sheet (Koyote#9908 if you have feedback/questions)
Leo MU stuff - without backturn stance, Leo is a slow, standard character with a great fireball, DP, and some long but laggy normals and decent strike/throw pressure. - Leo's main goal in every round is to enter backturn stance while next to you SAFELY. The only ways for him to do that are: A) l...
Combo usage for the dash kara 5K: normally you can't get into vortex from anti air jabs without meter, but doing a kara 5K leaves you in the right spot. #GGST_LE pic.twitter.com/e2dw4PqREP— Andre Carvalho (@avbcarvalho) June 29, 2021
The more I mess around with this approach to burst baiting the less worthwhile it seems (considering how the opponent literally just has to delay burst) but it's at least cool looking lmao. Starting to have an easier time with delaying inputs to avoid the combo finisher. #GGST_LE pic.twitter.com/58l2Ee7WIB— Kacey (gamedev arc⁉️) (@ItsKaceyTime) June 29, 2021