#GGST_LE I dont know combos, but just posting this to show that Leo gets the same thing. This should probably not remain in the game lol. I also tested pot and may with their guard crushes, and those do not work with this exploit, thankfully. https://t.co/wp5L5WUmgF pic.twitter.com/x5qdprjyOE— YGO Apologist (@RexFGC) June 17, 2021
Post 236H frame study. Stance cancel 2K hits same frame as bt.H. 2K 6K 236S meterless gives dash 2K meaty oki.#GGST_LE pic.twitter.com/ftjBVKN7WN— aD Time (@AdTimeGaming) June 17, 2021
I guess we can parry YRC. Kinda makes up for not being able to parry bursts anymore. #PS5Share #GuiltyGearStrive #GGST_LE pic.twitter.com/WTs9vFU72L— Stephen Tchaou (@bubbaex) June 17, 2021
So you CAN get practical damage from this. Nice. #GGST #GGST_LE #PS4sharehttps://t.co/qUjqD5p4R9 pic.twitter.com/CbNm3bmTmS— OtterPrime (@ottermusprime27) June 17, 2021
Combito facherito de don Leo 🦁Bastante que mejorar en mi gameplay pero vamos de a poco#GGST_LE pic.twitter.com/HQ501QccO8— FUN42 TM / BandoP1 (@McBandolero) June 17, 2021
Apparently what's happening is that guard crush is a "starter" of a 0-hit combo, so overheads/lows that would normally have reduced damage due to starter proration don't apply it if you get it during guard crush. Thanks to @FellVisage for pointing out the possibility.— SUGOI | Zankoku (@Zankoku) June 16, 2021
Even if you're out of range for RC j.D stuff, you can still carry enough to the corner. Kinda nutty tbh #GGST_LE pic.twitter.com/K8iWRZzyoq— ShayShayDeli (@ShadyDelicioso) June 17, 2021
Corner switch from forward throw, in case of you panicking and forgetting to hold back while throwing lol #GGST_LE pic.twitter.com/zJpmdnOc65— ShayShayDeli (@ShadyDelicioso) June 17, 2021
High/low off 236H and back turn overhead follow up. Both beat jump and mash. The low is about 3 frames slower than the high, but the animation differs by 19 frames since they share a similar startup animation. Low reward off meterless low, but high reward with meter#GGST_LE pic.twitter.com/Rrxz7jMlVh— aD Time (@AdTimeGaming) June 17, 2021