What if you wanted to wake up reversal but some weeb who has watched too much anime says ARUPHA BURADO! Real talk though Alpha Blade making most reversals just whiff is hilarious.#GGST_CH pic.twitter.com/GVTQxeOJQg— The Baja Blast Dude (@Brosuke_Levi) June 22, 2021
Cool convertion off of air alpha blade. #GGST_CH #PS4sharehttps://t.co/3ZFcrNKD5o pic.twitter.com/tBC7hkcCJy— TMM | Rokushen (@Rokushen03) June 22, 2021
new link on CH 2H in corner? can wall combo even if u auto-pilot into rekka.#GGST_CH #PS4share pic.twitter.com/9E52of6a9J— broody (@broodsalot) June 22, 2021
Guilty Gear Strive, by Arcsysytem, followed by Dragon ball FighterZ, is a milestone 2D fighting game with stellar netcode, stunning visuals, an electric soundtrack, and both a roster and fighting system that bursts with creativity.
Lets celebrate the launch of Guilty Gear Strive with some ranked gameplay and see if we can find our main character to play. Mine right now is the Chip Zanuff, hbu? Give me some Guilty Gear Strive Combo Guides for Chip Zanuff lol I'm going to need them! Guilty Gear Strive - PS5 Gameplay 4K 60FPS HDR
#guiltygearstrive #ps5 #ps4 #leowhitefang #solbadguy #chipzanuff #kikisuke #giovanna
High rank Guilty Gear Strive Gameplay(Chip Zanuff, Sol Badguy,)
Channel Link:
https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA
Will you still play Dragon Ball FighterZ and Guilty Gear Strive?
Tell me your thoughts in the COMMENTS..
Thats it!! Enjoy the video and take care of yourselves. Thank you again!!!!!
As always leave a Comment and LIKE. Feel free to SHARE the video with anybody else you feel would enjoy it! Thanks for watching!!!
High rank Guilty Gear Strive Gameplay(Chip Zanuff, Sol Badguy,)
Channel Link:
https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA
#guiltygearstrive #ps5 #ps4 #leowhitefang #solbadguy #chipzanuff #kikisuke #giovanna
If you get hit by this, uninstall. Also, if I hit anyone with this in a real match, I'm uninstalling too.1-Meter Burst Punish using BRC time slow.More damage than cS-2H>236K, 66BRC, j.S, land, Wall Run, w.Sx4, w.6H.#GGST_CH #GuiltyGearStrive @HiFightTH @gou4th_fab pic.twitter.com/gxQFY4DYPr— tragic (@fightelement) June 22, 2021
Discord - A New Way to Chat with Friends & Communities
PunPunch — Today at 7:34 AM
So using the hitbox viewer and going frame by frame I counted Chipp's active frames (I left out his supers). I'll just paste it all in one post
[7:34 AM]
Chipp Active Frames (plus some extra notes):
Normals:
5P: 2 active
2P: 2 active
5K: 5 active
2K: 4 active
cS: 6 active
fS: 2 active
2S: 4 active
5H: 7 active
2H: 9 active (hits once but hitbox changes twice on active frames 3 and 6)
6P: 5 active (Chipp's upper body hurtbox shrinks on frame 1 of start-up and shrinks further on frame 3)
6K: 5 active (airborne on frame 6)
6H: 6 active
5D: 5 active (same with 5[D])
2D: 2 active
jP: 5 start-up, 4 active
jK: 6 start-up, hits twice. 2 active frames, 3 frame gap, 2 more active frames
jS: 9 start-up, 4 active
jH: 8 start-up, 12 active (Hits twice but has 4 different hitboxes, 2 for each hit. Changing after every 3rd active frame)
jD: 8 start-up, 4 active
j2K 16 start-up, active frames: until Chipp hits the ground
Special Active Frames:
All Alpha Blades, both inputs, air or ground: 3 active
236H: 10 active
236S: 5 active
236S -> 236S: 8 start-up, 2 active
236S -> 236K: 25 start-up, 6 active
623S: 20 active frames (first 2 are fully invincible, rest are upper body invincible, air 623S is identical)
63214S: 11 active frames (only has 16 recovery frames)