Mix High Low with 236P Tiger Knee on the the wall into max (?) damage #GGST_CH pic.twitter.com/tDj6J9ff9C— El Niño Kinjito🇩🇿 (@RIPKinjito) June 21, 2021
When you do a combo like 2S2H K Alpha, if either the 2S or 2H are counterhit, the height of the opponent's character changes after K Alpha for some reason (probably related to hitstop). You can adjust for this by delaying the K Alpha (the final part in the video) #GGST_CH pic.twitter.com/BDIxN5pSuA— tenkai (@_tenkai) June 21, 2021
Chipp corner 2H counterhit OS: 2H 236H 23[6]P. In this game, during the counterhit screen, you can override whatever special you buffered into a different one. Chipp 2H is blocked: Gamma Blade. Chipp 2H hits CH: you override the Gamma with Alpha wallrun into a combo. #GGST_CH pic.twitter.com/DRwtHR7GPh— tenkai (@_tenkai) June 21, 2021
Pretty sure every Chipp knows this by now but it's so strange to see meaty alpha blade beat like almost every reversal in the game. #GGST_CH pic.twitter.com/ihsKgWj61u— クソゲー乙 (@sibladeko) June 21, 2021
Chipp's backdash is considered airborne when BRC is used which allows him to do an automatic Tiger Knee 236P at low altitude. This can be done after the time slow or as a BRC cancel (directly into it). Both can be converted into a wall break!#GGST_CH #GuiltyGearStrive pic.twitter.com/ffy6GSfQXV— tragic (@fightelement) June 21, 2021
Chipp can CONTROL which direction you recover in. Make the most out of your options without relying on RC. #GGST_CH pic.twitter.com/xPyvXb1pyl— NJK (@iNicksK) June 21, 2021
Chipp's 6P will beat Sol fS assuming you can make the read (which can be sometimes risky). Meter options are much better since you can always bring them to the wall for a break.#GGST_CH #GuiltyGearStrive pic.twitter.com/foD4MHCZjp— tragic (@fightelement) June 21, 2021
Instead of dash PRC toward the opponent after P alpha blade, you can dash PRC up and get more damage. Side note: I feel like there possibly could be some hidden mix since you get an air backdash instead of a regular air dash. However, I haven't labbed that out. #GGST #GGST_CH pic.twitter.com/eMLy6GGrdM— SSF (@AdnanSa28951489) June 21, 2021
Anybody willing to help with chipp combo theory? This game too weird #GGST_CHhttps://t.co/fUQXvRLo2i pic.twitter.com/NsUJRyD92Z— ChansonNoire (@zehcroo) June 21, 2021
Kinda bad quality but I found that by ending the bnb combo and doing gamma you can bait reversals and super reversals and get a nice punish combo. #GGST_CH #GuiltyGearStrive pic.twitter.com/l8lH55nMMs— JuanDean Rademeyer (@JuandeanR) June 21, 2021
I believe it's the optimal from f.S... If somebody knows a better route please tell me. #GGST_CH pic.twitter.com/KwS6Ldyj72— JF | Zeke 🇦🇷 (@serpentsxcrown) June 21, 2021
9th floor get!! This Chipp takes stairs two at a time bb ~Check out this delicious, ultra-fast wall run crossup after burst in the corner. Eyes#GGST #GGST_Ch #GuiltyGearStrive #ggstrive #GuiltyGear pic.twitter.com/tdTnOPEZp0— ya boi seigi (@coastpilot) June 20, 2021
1/2 Chipp corner routes ud use in matches. Easy to do just remember to hit js very low (under opponent in air)
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